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UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorTools.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "StaticMeshEditorModule.h"
#include "StaticMeshEditorTools.h"
#include "RawMesh.h"
#include "MeshUtilities.h"
#include "TargetPlatform.h"
#include "StaticMeshResources.h"
#include "StaticMeshEditor.h"
#include "PropertyCustomizationHelpers.h"
#include "PhysicsEngine/BodySetup.h"
#include "FbxMeshUtils.h"
#include "SVectorInputBox.h"
#include "Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h"
#include "EngineAnalytics.h"
#include "STextComboBox.h"
const float MaxHullAccuracy = 1.f;
const float MinHullAccuracy = 0.f;
const float DefaultHullAccuracy = 0.5f;
const float HullAccuracyDelta = 0.01f;
const int32 MaxVertsPerHullCount = 32;
const int32 MinVertsPerHullCount = 6;
const int32 DefaultVertsPerHull = 16;
#define LOCTEXT_NAMESPACE "StaticMeshEditor"
DEFINE_LOG_CATEGORY_STATIC(LogStaticMeshEditorTools,Log,All);
FStaticMeshDetails::FStaticMeshDetails( class FStaticMeshEditor& InStaticMeshEditor )
: StaticMeshEditor( InStaticMeshEditor )
{}
FStaticMeshDetails::~FStaticMeshDetails()
{
}
void FStaticMeshDetails::CustomizeDetails( class IDetailLayoutBuilder& DetailBuilder )
{
IDetailCategoryBuilder& LODSettingsCategory = DetailBuilder.EditCategory( "LodSettings", LOCTEXT("LodSettingsCategory", "LOD Settings") );
IDetailCategoryBuilder& StaticMeshCategory = DetailBuilder.EditCategory( "StaticMesh", LOCTEXT("StaticMeshGeneralSettings", "Static Mesh Settings") );
IDetailCategoryBuilder& ImportCategory = DetailBuilder.EditCategory( "ImportSettings", LOCTEXT("ImportGeneralSettings", "Import Settings") );
DetailBuilder.EditCategory( "Navigation", FText::GetEmpty(), ECategoryPriority::Uncommon );
LevelOfDetailSettings = MakeShareable( new FLevelOfDetailSettingsLayout( StaticMeshEditor ) );
LevelOfDetailSettings->AddToDetailsPanel( DetailBuilder );
TSharedRef<IPropertyHandle> BodyProp = DetailBuilder.GetProperty("BodySetup");
BodyProp->MarkHiddenByCustomization();
static TArray<FName> HiddenBodyInstanceProps;
if( HiddenBodyInstanceProps.Num() == 0 )
{
HiddenBodyInstanceProps.Add("DefaultInstance");
HiddenBodyInstanceProps.Add("BoneName");
HiddenBodyInstanceProps.Add("PhysicsType");
HiddenBodyInstanceProps.Add("bConsiderForBounds");
HiddenBodyInstanceProps.Add("CollisionReponse");
}
uint32 NumChildren = 0;
BodyProp->GetNumChildren( NumChildren );
TSharedPtr<IPropertyHandle> BodyPropObject;
if( NumChildren == 1 )
{
// This is an edit inline new property so the first child is the object instance for the edit inline new. The instance contains the child we want to display
BodyPropObject = BodyProp->GetChildHandle( 0 );
NumChildren = 0;
BodyPropObject->GetNumChildren( NumChildren );
for( uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex )
{
TSharedPtr<IPropertyHandle> ChildProp = BodyPropObject->GetChildHandle(ChildIndex);
if( ChildProp.IsValid() && ChildProp->GetProperty() && !HiddenBodyInstanceProps.Contains(ChildProp->GetProperty()->GetFName()) )
{
StaticMeshCategory.AddProperty( ChildProp );
}
}
}
// Only add the reimport button if we have reimport settings we can modify
// Note: this will get rebuilt if the asset is reimported so we don't need to use .Visibility on the button
const UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
if (StaticMesh->AssetImportData && StaticMesh->AssetImportData->GetClass() != UAssetImportData::StaticClass())
{
ImportCategory.AddCustomRow(LOCTEXT("ReimportStaticMesh", "Reimport Static Mesh"), true)
.ValueContent()
[
SNew(SButton)
.OnClicked(this, &FStaticMeshDetails::Reimport)
.IsEnabled(this, &FStaticMeshDetails::CanReimport)
[
SNew(STextBlock)
.Text(LOCTEXT("Reimport", "Reimport"))
.Font(IDetailLayoutBuilder::GetDetailFont())
]
];
}
}
void SConvexDecomposition::Construct(const FArguments& InArgs)
{
StaticMeshEditorPtr = InArgs._StaticMeshEditorPtr;
CurrentHullAccuracy = DefaultHullAccuracy;
CurrentMaxVertsPerHullCount = DefaultVertsPerHull;
this->ChildSlot
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
.Padding(4.0f, 16.0f, 0.0f, 8.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text( LOCTEXT("HullAccuracy_ConvexDecomp", "Accuracy") )
]
+SHorizontalBox::Slot()
.FillWidth(3.0f)
[
SAssignNew(HullAccuracy, SSpinBox<float>)
.MinValue(MinHullAccuracy)
.MaxValue(MaxHullAccuracy)
.Delta(HullAccuracyDelta)
.Value( this, &SConvexDecomposition::GetHullAccuracy )
.OnValueCommitted( this, &SConvexDecomposition::OnHullAccuracyCommitted )
.OnValueChanged( this, &SConvexDecomposition::OnHullAccuracyChanged )
]
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(4.0f, 8.0f, 0.0f, 16.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text( LOCTEXT("MaxHullVerts_ConvexDecomp", "Max Hull Verts") )
]
+SHorizontalBox::Slot()
.FillWidth(3.0f)
[
SAssignNew(MaxVertsPerHull, SSpinBox<int32>)
.MinValue(MinVertsPerHullCount)
.MaxValue(MaxVertsPerHullCount)
.Value( this, &SConvexDecomposition::GetVertsPerHullCount )
.OnValueCommitted( this, &SConvexDecomposition::OnVertsPerHullCountCommitted )
.OnValueChanged( this, &SConvexDecomposition::OnVertsPerHullCountChanged )
]
]
+SVerticalBox::Slot()
.AutoHeight()
.HAlign(HAlign_Center)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.Padding(8.0f, 0.0f, 8.0f, 0.0f)
[
SNew(SButton)
.Text( LOCTEXT("Apply_ConvexDecomp", "Apply") )
.OnClicked(this, &SConvexDecomposition::OnApplyDecomp)
]
+SHorizontalBox::Slot()
.AutoWidth()
.Padding(8.0f, 0.0f, 8.0f, 0.0f)
[
SNew(SButton)
.Text( LOCTEXT("Defaults_ConvexDecomp", "Defaults") )
.OnClicked(this, &SConvexDecomposition::OnDefaults)
]
]
];
}
bool FStaticMeshDetails::IsApplyNeeded() const
{
return LevelOfDetailSettings.IsValid() && LevelOfDetailSettings->IsApplyNeeded();
}
void FStaticMeshDetails::ApplyChanges()
{
if( LevelOfDetailSettings.IsValid() )
{
LevelOfDetailSettings->ApplyChanges();
}
}
FReply FStaticMeshDetails::Reimport()
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
FReimportManager::Instance()->Reimport(StaticMesh, true);
return FReply::Handled();
}
bool FStaticMeshDetails::CanReimport() const
{
const UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
if (StaticMesh->AssetImportData)
{
return StaticMesh->AssetImportData->bDirty;
}
return false;
}
SConvexDecomposition::~SConvexDecomposition()
{
}
FReply SConvexDecomposition::OnApplyDecomp()
{
StaticMeshEditorPtr.Pin()->DoDecomp(CurrentHullAccuracy, CurrentMaxVertsPerHullCount);
return FReply::Handled();
}
FReply SConvexDecomposition::OnDefaults()
{
CurrentHullAccuracy = DefaultHullAccuracy;
CurrentMaxVertsPerHullCount = DefaultVertsPerHull;
return FReply::Handled();
}
void SConvexDecomposition::OnHullAccuracyCommitted(float InNewValue, ETextCommit::Type CommitInfo)
{
OnHullAccuracyChanged(InNewValue);
}
void SConvexDecomposition::OnHullAccuracyChanged(float InNewValue)
{
CurrentHullAccuracy = InNewValue;
}
float SConvexDecomposition::GetHullAccuracy() const
{
return CurrentHullAccuracy;
}
void SConvexDecomposition::OnVertsPerHullCountCommitted(int32 InNewValue, ETextCommit::Type CommitInfo)
{
OnVertsPerHullCountChanged(InNewValue);
}
void SConvexDecomposition::OnVertsPerHullCountChanged(int32 InNewValue)
{
CurrentMaxVertsPerHullCount = InNewValue;
}
int32 SConvexDecomposition::GetVertsPerHullCount() const
{
return CurrentMaxVertsPerHullCount;
}
static UEnum& GetFeatureImportanceEnum()
{
static FName FeatureImportanceName(TEXT("EMeshFeatureImportance::Off"));
static UEnum* FeatureImportanceEnum = NULL;
if (FeatureImportanceEnum == NULL)
{
UEnum::LookupEnumName(FeatureImportanceName, &FeatureImportanceEnum);
check(FeatureImportanceEnum);
}
return *FeatureImportanceEnum;
}
static void FillEnumOptions(TArray<TSharedPtr<FString> >& OutStrings, UEnum& InEnum)
{
for (int32 EnumIndex = 0; EnumIndex < InEnum.NumEnums() - 1; ++EnumIndex)
{
OutStrings.Add(MakeShareable(new FString(InEnum.GetEnumName(EnumIndex))));
}
}
FMeshBuildSettingsLayout::FMeshBuildSettingsLayout( TSharedRef<FLevelOfDetailSettingsLayout> InParentLODSettings )
: ParentLODSettings( InParentLODSettings )
{
}
FMeshBuildSettingsLayout::~FMeshBuildSettingsLayout()
{
}
void FMeshBuildSettingsLayout::GenerateHeaderRowContent( FDetailWidgetRow& NodeRow )
{
NodeRow.NameContent()
[
SNew( STextBlock )
.Text( LOCTEXT("MeshBuildSettings", "Build Settings") )
.Font( IDetailLayoutBuilder::GetDetailFont() )
];
}
FString FMeshBuildSettingsLayout::GetCurrentDistanceFieldReplacementMeshPath() const
{
return BuildSettings.DistanceFieldReplacementMesh ? BuildSettings.DistanceFieldReplacementMesh->GetPathName() : FString("");
}
void FMeshBuildSettingsLayout::OnDistanceFieldReplacementMeshSelected(const FAssetData& AssetData)
{
BuildSettings.DistanceFieldReplacementMesh = Cast<UStaticMesh>(AssetData.GetAsset());
}
void FMeshBuildSettingsLayout::GenerateChildContent( IDetailChildrenBuilder& ChildrenBuilder )
{
{
ChildrenBuilder.AddChildContent( LOCTEXT("RecomputeNormals", "Recompute Normals") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("RecomputeNormals", "Recompute Normals"))
]
.ValueContent()
[
SNew(SCheckBox)
.IsChecked(this, &FMeshBuildSettingsLayout::ShouldRecomputeNormals)
.OnCheckStateChanged(this, &FMeshBuildSettingsLayout::OnRecomputeNormalsChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("RecomputeTangents", "Recompute Tangents") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("RecomputeTangents", "Recompute Tangents"))
]
.ValueContent()
[
SNew(SCheckBox)
.IsChecked(this, &FMeshBuildSettingsLayout::ShouldRecomputeTangents)
.OnCheckStateChanged(this, &FMeshBuildSettingsLayout::OnRecomputeTangentsChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("UseMikkTSpace", "Use MikkTSpace Tangent Space") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("UseMikkTSpace", "Use MikkTSpace Tangent Space"))
]
.ValueContent()
[
SNew(SCheckBox)
.IsChecked(this, &FMeshBuildSettingsLayout::ShouldUseMikkTSpace)
.OnCheckStateChanged(this, &FMeshBuildSettingsLayout::OnUseMikkTSpaceChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("RemoveDegenerates", "Remove Degenerates") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("RemoveDegenerates", "Remove Degenerates"))
]
.ValueContent()
[
SNew(SCheckBox)
.IsChecked(this, &FMeshBuildSettingsLayout::ShouldRemoveDegenerates)
.OnCheckStateChanged(this, &FMeshBuildSettingsLayout::OnRemoveDegeneratesChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("UseFullPrecisionUVs", "Use Full Precision UVs") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("UseFullPrecisionUVs", "Use Full Precision UVs"))
]
.ValueContent()
[
SNew(SCheckBox)
.IsChecked(this, &FMeshBuildSettingsLayout::ShouldUseFullPrecisionUVs)
.OnCheckStateChanged(this, &FMeshBuildSettingsLayout::OnUseFullPrecisionUVsChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("GenerateLightmapUVs", "Generate Lightmap UVs") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("GenerateLightmapUVs", "Generate Lightmap UVs"))
]
.ValueContent()
[
SNew(SCheckBox)
.IsChecked(this, &FMeshBuildSettingsLayout::ShouldGenerateLightmapUVs)
.OnCheckStateChanged(this, &FMeshBuildSettingsLayout::OnGenerateLightmapUVsChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("MinLightmapResolution", "Min Lightmap Resolution") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("MinLightmapResolution", "Min Lightmap Resolution"))
]
.ValueContent()
[
SNew(SSpinBox<int32>)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.MinValue(1)
.MaxValue(2048)
.Value(this, &FMeshBuildSettingsLayout::GetMinLightmapResolution)
.OnValueChanged(this, &FMeshBuildSettingsLayout::OnMinLightmapResolutionChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("SourceLightmapIndex", "Source Lightmap Index") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("SourceLightmapIndex", "Source Lightmap Index"))
]
.ValueContent()
[
SNew(SSpinBox<int32>)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.MinValue(0)
.MaxValue(7)
.Value(this, &FMeshBuildSettingsLayout::GetSrcLightmapIndex)
.OnValueChanged(this, &FMeshBuildSettingsLayout::OnSrcLightmapIndexChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("DestinationLightmapIndex", "Destination Lightmap Index") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("DestinationLightmapIndex", "Destination Lightmap Index"))
]
.ValueContent()
[
SNew(SSpinBox<int32>)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.MinValue(0)
.MaxValue(7)
.Value(this, &FMeshBuildSettingsLayout::GetDstLightmapIndex)
.OnValueChanged(this, &FMeshBuildSettingsLayout::OnDstLightmapIndexChanged)
];
}
{
ChildrenBuilder.AddChildContent(LOCTEXT("BuildScale", "Build Scale"))
.NameContent()
[
SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text(LOCTEXT("BuildScale", "Build Scale"))
.ToolTipText( LOCTEXT("BuildScale_ToolTip", "The local scale applied when building the mesh") )
]
.ValueContent()
.MinDesiredWidth(125.0f * 3.0f)
.MaxDesiredWidth(125.0f * 3.0f)
[
SNew(SVectorInputBox)
.X(this, &FMeshBuildSettingsLayout::GetBuildScaleX)
.Y(this, &FMeshBuildSettingsLayout::GetBuildScaleY)
.Z(this, &FMeshBuildSettingsLayout::GetBuildScaleZ)
.bColorAxisLabels(false)
.OnXCommitted(this, &FMeshBuildSettingsLayout::OnBuildScaleXChanged)
.OnYCommitted(this, &FMeshBuildSettingsLayout::OnBuildScaleYChanged)
.OnZCommitted(this, &FMeshBuildSettingsLayout::OnBuildScaleZChanged)
.Font(IDetailLayoutBuilder::GetDetailFont())
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("DistanceFieldResolutionScale", "Distance Field Resolution Scale") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("DistanceFieldResolutionScale", "Distance Field Resolution Scale"))
]
.ValueContent()
[
SNew(SSpinBox<float>)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.MinValue(0.0f)
.MaxValue(100.0f)
.Value(this, &FMeshBuildSettingsLayout::GetDistanceFieldResolutionScale)
.OnValueChanged(this, &FMeshBuildSettingsLayout::OnDistanceFieldResolutionScaleChanged)
.OnValueCommitted(this, &FMeshBuildSettingsLayout::OnDistanceFieldResolutionScaleCommitted)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("GenerateDistanceFieldAsIfTwoSided", "Generate Distance Field as if TwoSided") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("GenerateDistanceFieldAsIfTwoSided", "Generate Distance Field as if TwoSided"))
]
.ValueContent()
[
SNew(SCheckBox)
.IsChecked(this, &FMeshBuildSettingsLayout::ShouldGenerateDistanceFieldAsIfTwoSided)
.OnCheckStateChanged(this, &FMeshBuildSettingsLayout::OnGenerateDistanceFieldAsIfTwoSidedChanged)
];
}
{
TSharedRef<SWidget> PropWidget = SNew(SObjectPropertyEntryBox)
.AllowedClass(UStaticMesh::StaticClass())
.AllowClear(true)
.ObjectPath(this, &FMeshBuildSettingsLayout::GetCurrentDistanceFieldReplacementMeshPath)
.OnObjectChanged(this, &FMeshBuildSettingsLayout::OnDistanceFieldReplacementMeshSelected);
ChildrenBuilder.AddChildContent( LOCTEXT("DistanceFieldReplacementMesh", "Distance Field Replacement Mesh") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("DistanceFieldReplacementMesh", "Distance Field Replacement Mesh"))
]
.ValueContent()
[
PropWidget
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("ApplyChanges", "Apply Changes") )
.ValueContent()
.HAlign(HAlign_Left)
[
SNew(SButton)
.OnClicked(this, &FMeshBuildSettingsLayout::OnApplyChanges)
.IsEnabled(ParentLODSettings.Pin().ToSharedRef(), &FLevelOfDetailSettingsLayout::IsApplyNeeded)
[
SNew( STextBlock )
.Text(LOCTEXT("ApplyChanges", "Apply Changes"))
.Font( IDetailLayoutBuilder::GetDetailFont() )
]
];
}
}
void FMeshBuildSettingsLayout::UpdateSettings(const FMeshBuildSettings& InSettings)
{
BuildSettings = InSettings;
}
FReply FMeshBuildSettingsLayout::OnApplyChanges()
{
if( ParentLODSettings.IsValid() )
{
ParentLODSettings.Pin()->ApplyChanges();
}
return FReply::Handled();
}
ECheckBoxState FMeshBuildSettingsLayout::ShouldRecomputeNormals() const
{
return BuildSettings.bRecomputeNormals ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
ECheckBoxState FMeshBuildSettingsLayout::ShouldRecomputeTangents() const
{
return BuildSettings.bRecomputeTangents ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
ECheckBoxState FMeshBuildSettingsLayout::ShouldUseMikkTSpace() const
{
return BuildSettings.bUseMikkTSpace ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
ECheckBoxState FMeshBuildSettingsLayout::ShouldRemoveDegenerates() const
{
return BuildSettings.bRemoveDegenerates ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
ECheckBoxState FMeshBuildSettingsLayout::ShouldUseFullPrecisionUVs() const
{
return BuildSettings.bUseFullPrecisionUVs ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
ECheckBoxState FMeshBuildSettingsLayout::ShouldGenerateLightmapUVs() const
{
return BuildSettings.bGenerateLightmapUVs ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
ECheckBoxState FMeshBuildSettingsLayout::ShouldGenerateDistanceFieldAsIfTwoSided() const
{
return BuildSettings.bGenerateDistanceFieldAsIfTwoSided ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
int32 FMeshBuildSettingsLayout::GetMinLightmapResolution() const
{
return BuildSettings.MinLightmapResolution;
}
int32 FMeshBuildSettingsLayout::GetSrcLightmapIndex() const
{
return BuildSettings.SrcLightmapIndex;
}
int32 FMeshBuildSettingsLayout::GetDstLightmapIndex() const
{
return BuildSettings.DstLightmapIndex;
}
TOptional<float> FMeshBuildSettingsLayout::GetBuildScaleX() const
{
return BuildSettings.BuildScale3D.X;
}
TOptional<float> FMeshBuildSettingsLayout::GetBuildScaleY() const
{
return BuildSettings.BuildScale3D.Y;
}
TOptional<float> FMeshBuildSettingsLayout::GetBuildScaleZ() const
{
return BuildSettings.BuildScale3D.Z;
}
float FMeshBuildSettingsLayout::GetDistanceFieldResolutionScale() const
{
return BuildSettings.DistanceFieldResolutionScale;
}
void FMeshBuildSettingsLayout::OnRecomputeNormalsChanged(ECheckBoxState NewState)
{
const bool bRecomputeNormals = (NewState == ECheckBoxState::Checked) ? true : false;
if (BuildSettings.bRecomputeNormals != bRecomputeNormals)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("bRecomputeNormals"), bRecomputeNormals ? TEXT("True") : TEXT("False"));
}
BuildSettings.bRecomputeNormals = bRecomputeNormals;
}
}
void FMeshBuildSettingsLayout::OnRecomputeTangentsChanged(ECheckBoxState NewState)
{
const bool bRecomputeTangents = (NewState == ECheckBoxState::Checked) ? true : false;
if (BuildSettings.bRecomputeTangents != bRecomputeTangents)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("bRecomputeTangents"), bRecomputeTangents ? TEXT("True") : TEXT("False"));
}
BuildSettings.bRecomputeTangents = bRecomputeTangents;
}
}
void FMeshBuildSettingsLayout::OnUseMikkTSpaceChanged(ECheckBoxState NewState)
{
const bool bUseMikkTSpace = (NewState == ECheckBoxState::Checked) ? true : false;
if (BuildSettings.bUseMikkTSpace != bUseMikkTSpace)
{
BuildSettings.bUseMikkTSpace = bUseMikkTSpace;
}
}
void FMeshBuildSettingsLayout::OnRemoveDegeneratesChanged(ECheckBoxState NewState)
{
const bool bRemoveDegenerates = (NewState == ECheckBoxState::Checked) ? true : false;
if (BuildSettings.bRemoveDegenerates != bRemoveDegenerates)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("bRemoveDegenerates"), bRemoveDegenerates ? TEXT("True") : TEXT("False"));
}
BuildSettings.bRemoveDegenerates = bRemoveDegenerates;
}
}
void FMeshBuildSettingsLayout::OnUseFullPrecisionUVsChanged(ECheckBoxState NewState)
{
const bool bUseFullPrecisionUVs = (NewState == ECheckBoxState::Checked) ? true : false;
if (BuildSettings.bUseFullPrecisionUVs != bUseFullPrecisionUVs)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("bUseFullPrecisionUVs"), bUseFullPrecisionUVs ? TEXT("True") : TEXT("False"));
}
BuildSettings.bUseFullPrecisionUVs = bUseFullPrecisionUVs;
}
}
void FMeshBuildSettingsLayout::OnGenerateLightmapUVsChanged(ECheckBoxState NewState)
{
const bool bGenerateLightmapUVs = (NewState == ECheckBoxState::Checked) ? true : false;
if (BuildSettings.bGenerateLightmapUVs != bGenerateLightmapUVs)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("bGenerateLightmapUVs"), bGenerateLightmapUVs ? TEXT("True") : TEXT("False"));
}
BuildSettings.bGenerateLightmapUVs = bGenerateLightmapUVs;
}
}
void FMeshBuildSettingsLayout::OnGenerateDistanceFieldAsIfTwoSidedChanged(ECheckBoxState NewState)
{
const bool bGenerateDistanceFieldAsIfTwoSided = (NewState == ECheckBoxState::Checked) ? true : false;
if (BuildSettings.bGenerateDistanceFieldAsIfTwoSided != bGenerateDistanceFieldAsIfTwoSided)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("bGenerateDistanceFieldAsIfTwoSided"), bGenerateDistanceFieldAsIfTwoSided ? TEXT("True") : TEXT("False"));
}
BuildSettings.bGenerateDistanceFieldAsIfTwoSided = bGenerateDistanceFieldAsIfTwoSided;
}
}
void FMeshBuildSettingsLayout::OnMinLightmapResolutionChanged( int32 NewValue )
{
if (BuildSettings.MinLightmapResolution != NewValue)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("MinLightmapResolution"), FString::Printf(TEXT("%i"), NewValue));
}
BuildSettings.MinLightmapResolution = NewValue;
}
}
void FMeshBuildSettingsLayout::OnSrcLightmapIndexChanged( int32 NewValue )
{
if (BuildSettings.SrcLightmapIndex != NewValue)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("SrcLightmapIndex"), FString::Printf(TEXT("%i"), NewValue));
}
BuildSettings.SrcLightmapIndex = NewValue;
}
}
void FMeshBuildSettingsLayout::OnDstLightmapIndexChanged( int32 NewValue )
{
if (BuildSettings.DstLightmapIndex != NewValue)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("DstLightmapIndex"), FString::Printf(TEXT("%i"), NewValue));
}
BuildSettings.DstLightmapIndex = NewValue;
}
}
void FMeshBuildSettingsLayout::OnBuildScaleXChanged( float NewScaleX, ETextCommit::Type TextCommitType )
{
if (!FMath::IsNearlyEqual(NewScaleX, 0.0f) && BuildSettings.BuildScale3D.X != NewScaleX)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("BuildScale3D.X"), FString::Printf(TEXT("%.3f"), NewScaleX));
}
BuildSettings.BuildScale3D.X = NewScaleX;
}
}
void FMeshBuildSettingsLayout::OnBuildScaleYChanged( float NewScaleY, ETextCommit::Type TextCommitType )
{
if (!FMath::IsNearlyEqual(NewScaleY, 0.0f) && BuildSettings.BuildScale3D.Y != NewScaleY)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("BuildScale3D.Y"), FString::Printf(TEXT("%.3f"), NewScaleY));
}
BuildSettings.BuildScale3D.Y = NewScaleY;
}
}
void FMeshBuildSettingsLayout::OnBuildScaleZChanged( float NewScaleZ, ETextCommit::Type TextCommitType )
{
if (!FMath::IsNearlyEqual(NewScaleZ, 0.0f) && BuildSettings.BuildScale3D.Z != NewScaleZ)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("BuildScale3D.Z"), FString::Printf(TEXT("%.3f"), NewScaleZ));
}
BuildSettings.BuildScale3D.Z = NewScaleZ;
}
}
void FMeshBuildSettingsLayout::OnDistanceFieldResolutionScaleChanged(float NewValue)
{
BuildSettings.DistanceFieldResolutionScale = NewValue;
}
void FMeshBuildSettingsLayout::OnDistanceFieldResolutionScaleCommitted(float NewValue, ETextCommit::Type TextCommitType)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.BuildSettings"), TEXT("DistanceFieldResolutionScale"), FString::Printf(TEXT("%.3f"), NewValue));
}
OnDistanceFieldResolutionScaleChanged(NewValue);
}
FMeshReductionSettingsLayout::FMeshReductionSettingsLayout( TSharedRef<FLevelOfDetailSettingsLayout> InParentLODSettings )
: ParentLODSettings( InParentLODSettings )
{
FillEnumOptions(ImportanceOptions, GetFeatureImportanceEnum());
}
FMeshReductionSettingsLayout::~FMeshReductionSettingsLayout()
{
}
void FMeshReductionSettingsLayout::GenerateHeaderRowContent( FDetailWidgetRow& NodeRow )
{
NodeRow.NameContent()
[
SNew( STextBlock )
.Text( LOCTEXT("MeshReductionSettings", "Reduction Settings") )
.Font( IDetailLayoutBuilder::GetDetailFont() )
];
}
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void FMeshReductionSettingsLayout::GenerateChildContent( IDetailChildrenBuilder& ChildrenBuilder )
{
{
ChildrenBuilder.AddChildContent( LOCTEXT("PercentTriangles", "Percent Triangles") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("PercentTriangles", "Percent Triangles"))
]
.ValueContent()
[
SNew(SSpinBox<float>)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.MinValue(0.0f)
.MaxValue(100.0f)
.Value(this, &FMeshReductionSettingsLayout::GetPercentTriangles)
.OnValueChanged(this, &FMeshReductionSettingsLayout::OnPercentTrianglesChanged)
.OnValueCommitted(this, &FMeshReductionSettingsLayout::OnPercentTrianglesCommitted)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("MaxDeviation", "Max Deviation") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("MaxDeviation", "Max Deviation"))
]
.ValueContent()
[
SNew(SSpinBox<float>)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.MinValue(0.0f)
.MaxValue(1000.0f)
.Value(this, &FMeshReductionSettingsLayout::GetMaxDeviation)
.OnValueChanged(this, &FMeshReductionSettingsLayout::OnMaxDeviationChanged)
.OnValueCommitted(this, &FMeshReductionSettingsLayout::OnMaxDeviationCommitted)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("Silhouette_MeshSimplification", "Silhouette") )
.NameContent()
[
SNew( STextBlock )
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text( LOCTEXT("Silhouette_MeshSimplification", "Silhouette") )
]
.ValueContent()
[
SAssignNew(SilhouetteCombo, STextComboBox)
//.Font( IDetailLayoutBuilder::GetDetailFont() )
.ContentPadding(0)
.OptionsSource(&ImportanceOptions)
.InitiallySelectedItem(ImportanceOptions[ReductionSettings.SilhouetteImportance])
.OnSelectionChanged(this, &FMeshReductionSettingsLayout::OnSilhouetteImportanceChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("Texture_MeshSimplification", "Texture") )
.NameContent()
[
SNew( STextBlock )
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text( LOCTEXT("Texture_MeshSimplification", "Texture") )
]
.ValueContent()
[
SAssignNew( TextureCombo, STextComboBox )
//.Font( IDetailLayoutBuilder::GetDetailFont() )
.ContentPadding(0)
.OptionsSource( &ImportanceOptions )
.InitiallySelectedItem(ImportanceOptions[ReductionSettings.TextureImportance])
.OnSelectionChanged(this, &FMeshReductionSettingsLayout::OnTextureImportanceChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("Shading_MeshSimplification", "Shading") )
.NameContent()
[
SNew( STextBlock )
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text( LOCTEXT("Shading_MeshSimplification", "Shading") )
]
.ValueContent()
[
SAssignNew( ShadingCombo, STextComboBox )
//.Font( IDetailLayoutBuilder::GetDetailFont() )
.ContentPadding(0)
.OptionsSource( &ImportanceOptions )
.InitiallySelectedItem(ImportanceOptions[ReductionSettings.ShadingImportance])
.OnSelectionChanged(this, &FMeshReductionSettingsLayout::OnShadingImportanceChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("WeldingThreshold", "Welding Threshold") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("WeldingThreshold", "Welding Threshold"))
]
.ValueContent()
[
SNew(SSpinBox<float>)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.MinValue(0.0f)
.MaxValue(10.0f)
.Value(this, &FMeshReductionSettingsLayout::GetWeldingThreshold)
.OnValueChanged(this, &FMeshReductionSettingsLayout::OnWeldingThresholdChanged)
.OnValueCommitted(this, &FMeshReductionSettingsLayout::OnWeldingThresholdCommitted)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("RecomputeNormals", "Recompute Normals") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("RecomputeNormals", "Recompute Normals"))
]
.ValueContent()
[
SNew(SCheckBox)
.IsChecked(this, &FMeshReductionSettingsLayout::ShouldRecalculateNormals)
.OnCheckStateChanged(this, &FMeshReductionSettingsLayout::OnRecalculateNormalsChanged)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("HardEdgeAngle", "Hard Edge Angle") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("HardEdgeAngle", "Hard Edge Angle"))
]
.ValueContent()
[
SNew(SSpinBox<float>)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.MinValue(0.0f)
.MaxValue(180.0f)
.Value(this, &FMeshReductionSettingsLayout::GetHardAngleThreshold)
.OnValueChanged(this, &FMeshReductionSettingsLayout::OnHardAngleThresholdChanged)
.OnValueCommitted(this, &FMeshReductionSettingsLayout::OnHardAngleThresholdCommitted)
];
}
{
ChildrenBuilder.AddChildContent( LOCTEXT("ApplyChanges", "Apply Changes") )
.ValueContent()
.HAlign(HAlign_Left)
[
SNew(SButton)
.OnClicked(this, &FMeshReductionSettingsLayout::OnApplyChanges)
.IsEnabled(ParentLODSettings.Pin().ToSharedRef(), &FLevelOfDetailSettingsLayout::IsApplyNeeded)
[
SNew( STextBlock )
.Text(LOCTEXT("ApplyChanges", "Apply Changes"))
.Font( IDetailLayoutBuilder::GetDetailFont() )
]
];
}
SilhouetteCombo->SetSelectedItem(ImportanceOptions[ReductionSettings.SilhouetteImportance]);
TextureCombo->SetSelectedItem(ImportanceOptions[ReductionSettings.TextureImportance]);
ShadingCombo->SetSelectedItem(ImportanceOptions[ReductionSettings.ShadingImportance]);
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
const FMeshReductionSettings& FMeshReductionSettingsLayout::GetSettings() const
{
return ReductionSettings;
}
void FMeshReductionSettingsLayout::UpdateSettings(const FMeshReductionSettings& InSettings)
{
ReductionSettings = InSettings;
}
FReply FMeshReductionSettingsLayout::OnApplyChanges()
{
if( ParentLODSettings.IsValid() )
{
ParentLODSettings.Pin()->ApplyChanges();
}
return FReply::Handled();
}
float FMeshReductionSettingsLayout::GetPercentTriangles() const
{
return ReductionSettings.PercentTriangles * 100.0f; // Display fraction as percentage.
}
float FMeshReductionSettingsLayout::GetMaxDeviation() const
{
return ReductionSettings.MaxDeviation;
}
float FMeshReductionSettingsLayout::GetWeldingThreshold() const
{
return ReductionSettings.WeldingThreshold;
}
ECheckBoxState FMeshReductionSettingsLayout::ShouldRecalculateNormals() const
{
return ReductionSettings.bRecalculateNormals ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
float FMeshReductionSettingsLayout::GetHardAngleThreshold() const
{
return ReductionSettings.HardAngleThreshold;
}
void FMeshReductionSettingsLayout::OnPercentTrianglesChanged(float NewValue)
{
// Percentage -> fraction.
ReductionSettings.PercentTriangles = NewValue * 0.01f;
}
void FMeshReductionSettingsLayout::OnPercentTrianglesCommitted(float NewValue, ETextCommit::Type TextCommitType)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.ReductionSettings"), TEXT("PercentTriangles"), FString::Printf(TEXT("%.1f"), NewValue));
}
OnPercentTrianglesChanged(NewValue);
}
void FMeshReductionSettingsLayout::OnMaxDeviationChanged(float NewValue)
{
ReductionSettings.MaxDeviation = NewValue;
}
void FMeshReductionSettingsLayout::OnMaxDeviationCommitted(float NewValue, ETextCommit::Type TextCommitType)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.ReductionSettings"), TEXT("MaxDeviation"), FString::Printf(TEXT("%.1f"), NewValue));
}
OnMaxDeviationChanged(NewValue);
}
void FMeshReductionSettingsLayout::OnWeldingThresholdChanged(float NewValue)
{
ReductionSettings.WeldingThreshold = NewValue;
}
void FMeshReductionSettingsLayout::OnWeldingThresholdCommitted(float NewValue, ETextCommit::Type TextCommitType)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.ReductionSettings"), TEXT("WeldingThreshold"), FString::Printf(TEXT("%.2f"), NewValue));
}
OnWeldingThresholdChanged(NewValue);
}
void FMeshReductionSettingsLayout::OnRecalculateNormalsChanged(ECheckBoxState NewValue)
{
const bool bRecalculateNormals = NewValue == ECheckBoxState::Checked;
if (ReductionSettings.bRecalculateNormals != bRecalculateNormals)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.ReductionSettings"), TEXT("bRecalculateNormals"), bRecalculateNormals ? TEXT("True") : TEXT("False"));
}
ReductionSettings.bRecalculateNormals = bRecalculateNormals;
}
}
void FMeshReductionSettingsLayout::OnHardAngleThresholdChanged(float NewValue)
{
ReductionSettings.HardAngleThreshold = NewValue;
}
void FMeshReductionSettingsLayout::OnHardAngleThresholdCommitted(float NewValue, ETextCommit::Type TextCommitType)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.ReductionSettings"), TEXT("HardAngleThreshold"), FString::Printf(TEXT("%.3f"), NewValue));
}
OnHardAngleThresholdChanged(NewValue);
}
void FMeshReductionSettingsLayout::OnSilhouetteImportanceChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo)
{
const EMeshFeatureImportance::Type SilhouetteImportance = (EMeshFeatureImportance::Type)ImportanceOptions.Find(NewValue);
if (ReductionSettings.SilhouetteImportance != SilhouetteImportance)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.ReductionSettings"), TEXT("SilhouetteImportance"), *NewValue.Get());
}
ReductionSettings.SilhouetteImportance = SilhouetteImportance;
}
}
void FMeshReductionSettingsLayout::OnTextureImportanceChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo)
{
const EMeshFeatureImportance::Type TextureImportance = (EMeshFeatureImportance::Type)ImportanceOptions.Find(NewValue);
if (ReductionSettings.TextureImportance != TextureImportance)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.ReductionSettings"), TEXT("TextureImportance"), *NewValue.Get());
}
ReductionSettings.TextureImportance = TextureImportance;
}
}
void FMeshReductionSettingsLayout::OnShadingImportanceChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo)
{
const EMeshFeatureImportance::Type ShadingImportance = (EMeshFeatureImportance::Type)ImportanceOptions.Find(NewValue);
if (ReductionSettings.ShadingImportance != ShadingImportance)
{
if (FEngineAnalytics::IsAvailable())
{
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Editor.Usage.StaticMesh.ReductionSettings"), TEXT("ShadingImportance"), *NewValue.Get());
}
ReductionSettings.ShadingImportance = ShadingImportance;
}
}
FMeshSectionSettingsLayout::~FMeshSectionSettingsLayout()
{
}
UStaticMesh& FMeshSectionSettingsLayout::GetStaticMesh() const
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
return *StaticMesh;
}
void FMeshSectionSettingsLayout::AddToCategory( IDetailCategoryBuilder& CategoryBuilder )
{
FMaterialListDelegates MaterialListDelegates;
MaterialListDelegates.OnGetMaterials.BindSP(this, &FMeshSectionSettingsLayout::GetMaterials);
MaterialListDelegates.OnMaterialChanged.BindSP(this, &FMeshSectionSettingsLayout::OnMaterialChanged);
MaterialListDelegates.OnGenerateCustomNameWidgets.BindSP( this, &FMeshSectionSettingsLayout::OnGenerateNameWidgetsForMaterial);
MaterialListDelegates.OnGenerateCustomMaterialWidgets.BindSP(this, &FMeshSectionSettingsLayout::OnGenerateWidgetsForMaterial);
MaterialListDelegates.OnResetMaterialToDefaultClicked.BindSP(this, &FMeshSectionSettingsLayout::OnResetMaterialToDefaultClicked);
CategoryBuilder.AddCustomBuilder( MakeShareable( new FMaterialList( CategoryBuilder.GetParentLayout(), MaterialListDelegates ) ) );
}
void FMeshSectionSettingsLayout::GetMaterials(IMaterialListBuilder& ListBuilder)
{
UStaticMesh& StaticMesh = GetStaticMesh();
FStaticMeshRenderData* RenderData = StaticMesh.RenderData;
if (RenderData && RenderData->LODResources.IsValidIndex(LODIndex))
{
FStaticMeshLODResources& LOD = RenderData->LODResources[LODIndex];
int32 NumSections = LOD.Sections.Num();
for (int32 SectionIndex = 0; SectionIndex < NumSections; ++SectionIndex)
{
FMeshSectionInfo Info = StaticMesh.SectionInfoMap.Get(LODIndex, SectionIndex);
UMaterialInterface* SectionMaterial = StaticMesh.GetMaterial(Info.MaterialIndex);
if (SectionMaterial == NULL)
{
SectionMaterial = UMaterial::GetDefaultMaterial(MD_Surface);
}
ListBuilder.AddMaterial(SectionIndex, SectionMaterial, /*bCanBeReplaced=*/ true);
}
}
}
void FMeshSectionSettingsLayout::OnMaterialChanged(UMaterialInterface* NewMaterial, UMaterialInterface* PrevMaterial, int32 SlotIndex, bool bReplaceAll)
{
UStaticMesh& StaticMesh = GetStaticMesh();
// flag the property (Materials) we're modifying so that not all of the object is rebuilt.
UProperty* ChangedProperty = NULL;
ChangedProperty = FindField<UProperty>( UStaticMesh::StaticClass(), "Materials" );
check(ChangedProperty);
StaticMesh.PreEditChange(ChangedProperty);
check(StaticMesh.RenderData);
FMeshSectionInfo Info = StaticMesh.SectionInfoMap.Get(LODIndex, SlotIndex);
if (LODIndex == 0)
{
check(Info.MaterialIndex == SlotIndex);
check(StaticMesh.Materials.IsValidIndex(SlotIndex));
StaticMesh.Materials[SlotIndex] = NewMaterial;
}
else
{
int32 NumBaseSections = StaticMesh.RenderData->LODResources[0].Sections.Num();
if (Info.MaterialIndex < NumBaseSections)
{
// The LOD's section was using the same material as in the base LOD (common case).
Info.MaterialIndex = StaticMesh.Materials.Add(NewMaterial);
StaticMesh.SectionInfoMap.Set(LODIndex, SlotIndex, Info);
}
else
{
// The LOD's section was already overriding the base LOD material.
StaticMesh.Materials[Info.MaterialIndex] = NewMaterial;
}
}
CallPostEditChange(ChangedProperty);
}
TSharedRef<SWidget> FMeshSectionSettingsLayout::OnGenerateNameWidgetsForMaterial(UMaterialInterface* Material, int32 SlotIndex)
{
return
SNew(SCheckBox)
.IsChecked(this, &FMeshSectionSettingsLayout::IsSectionSelected, SlotIndex)
.OnCheckStateChanged(this, &FMeshSectionSettingsLayout::OnSectionSelectedChanged, SlotIndex)
.ToolTipText(LOCTEXT("Highlight_ToolTip", "Highlights this section in the viewport"))
[
SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.ColorAndOpacity( FLinearColor( 0.4f, 0.4f, 0.4f, 1.0f) )
.Text(LOCTEXT("Highlight", "Highlight"))
];
}
TSharedRef<SWidget> FMeshSectionSettingsLayout::OnGenerateWidgetsForMaterial(UMaterialInterface* Material, int32 SlotIndex)
{
return SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(SCheckBox)
.IsChecked(this, &FMeshSectionSettingsLayout::DoesSectionCastShadow, SlotIndex)
.OnCheckStateChanged(this, &FMeshSectionSettingsLayout::OnSectionCastShadowChanged, SlotIndex)
[
SNew(STextBlock)
.Font(FEditorStyle::GetFontStyle("StaticMeshEditor.NormalFont"))
.Text(LOCTEXT("CastShadow", "Cast Shadow"))
]
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0,2,0,0)
[
SNew(SCheckBox)
.IsChecked(this, &FMeshSectionSettingsLayout::DoesSectionCollide, SlotIndex)
.OnCheckStateChanged(this, &FMeshSectionSettingsLayout::OnSectionCollisionChanged, SlotIndex)
[
SNew(STextBlock)
.Font(FEditorStyle::GetFontStyle("StaticMeshEditor.NormalFont"))
.Text(LOCTEXT("EnableCollision", "Enable Collision"))
]
];
}
void FMeshSectionSettingsLayout::OnResetMaterialToDefaultClicked(UMaterialInterface* Material, int32 SlotIndex)
{
UStaticMesh& StaticMesh = GetStaticMesh();
if (LODIndex == 0)
{
check(StaticMesh.Materials.IsValidIndex(SlotIndex));
StaticMesh.Materials[SlotIndex] = UMaterial::GetDefaultMaterial(MD_Surface);
}
else
{
// Reset this LOD's section to use the material in the corresponding section of LOD0.
StaticMesh.SectionInfoMap.Remove(LODIndex, SlotIndex);
}
CallPostEditChange();
}
ECheckBoxState FMeshSectionSettingsLayout::DoesSectionCastShadow(int32 SectionIndex) const
{
UStaticMesh& StaticMesh = GetStaticMesh();
FMeshSectionInfo Info = StaticMesh.SectionInfoMap.Get(LODIndex, SectionIndex);
return Info.bCastShadow ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
void FMeshSectionSettingsLayout::OnSectionCastShadowChanged(ECheckBoxState NewState, int32 SectionIndex)
{
UStaticMesh& StaticMesh = GetStaticMesh();
FMeshSectionInfo Info = StaticMesh.SectionInfoMap.Get(LODIndex, SectionIndex);
Info.bCastShadow = (NewState == ECheckBoxState::Checked) ? true : false;
StaticMesh.SectionInfoMap.Set(LODIndex, SectionIndex, Info);
CallPostEditChange();
}
ECheckBoxState FMeshSectionSettingsLayout::DoesSectionCollide(int32 SectionIndex) const
{
UStaticMesh& StaticMesh = GetStaticMesh();
FMeshSectionInfo Info = StaticMesh.SectionInfoMap.Get(LODIndex, SectionIndex);
return Info.bEnableCollision ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
void FMeshSectionSettingsLayout::OnSectionCollisionChanged(ECheckBoxState NewState, int32 SectionIndex)
{
UStaticMesh& StaticMesh = GetStaticMesh();
FMeshSectionInfo Info = StaticMesh.SectionInfoMap.Get(LODIndex, SectionIndex);
Info.bEnableCollision = (NewState == ECheckBoxState::Checked) ? true : false;
StaticMesh.SectionInfoMap.Set(LODIndex, SectionIndex, Info);
CallPostEditChange();
}
ECheckBoxState FMeshSectionSettingsLayout::IsSectionSelected(int32 SectionIndex) const
{
ECheckBoxState State = ECheckBoxState::Unchecked;
UStaticMeshComponent* Component = StaticMeshEditor.GetStaticMeshComponent();
if (Component)
{
State = Component->SelectedEditorSection == SectionIndex ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
return State;
}
void FMeshSectionSettingsLayout::OnSectionSelectedChanged(ECheckBoxState NewState, int32 SectionIndex)
{
UStaticMeshComponent* Component = StaticMeshEditor.GetStaticMeshComponent();
if (Component)
{
if (NewState == ECheckBoxState::Checked)
{
Component->SelectedEditorSection = SectionIndex;
}
else if (NewState == ECheckBoxState::Unchecked)
{
Component->SelectedEditorSection = INDEX_NONE;
}
Component->MarkRenderStateDirty();
StaticMeshEditor.RefreshViewport();
}
}
void FMeshSectionSettingsLayout::CallPostEditChange(UProperty* PropertyChanged/*=nullptr*/)
{
UStaticMesh& StaticMesh = GetStaticMesh();
if( PropertyChanged )
{
FPropertyChangedEvent PropertyUpdateStruct(PropertyChanged);
StaticMesh.PostEditChangeProperty(PropertyUpdateStruct);
}
else
{
StaticMesh.Modify();
StaticMesh.PostEditChange();
}
if(StaticMesh.BodySetup)
{
StaticMesh.BodySetup->CreatePhysicsMeshes();
}
StaticMeshEditor.RefreshViewport();
}
/////////////////////////////////
// FLevelOfDetailSettingsLayout
/////////////////////////////////
FLevelOfDetailSettingsLayout::FLevelOfDetailSettingsLayout( FStaticMeshEditor& InStaticMeshEditor )
: StaticMeshEditor( InStaticMeshEditor )
{
LODGroupNames.Reset();
UStaticMesh::GetLODGroups(LODGroupNames);
for (int32 GroupIndex = 0; GroupIndex < LODGroupNames.Num(); ++GroupIndex)
{
LODGroupOptions.Add(MakeShareable(new FString(LODGroupNames[GroupIndex].GetPlainNameString())));
}
for (int32 i = 0; i < MAX_STATIC_MESH_LODS; ++i)
{
bBuildSettingsExpanded[i] = false;
bReductionSettingsExpanded[i] = false;
bSectionSettingsExpanded[i] = (i == 0);
LODScreenSizes[i] = 0.0f;
}
LODCount = StaticMeshEditor.GetStaticMesh()->GetNumLODs();
UpdateLODNames();
}
/** Returns true if automatic mesh reduction is available. */
static bool IsAutoMeshReductionAvailable()
{
static bool bAutoMeshReductionAvailable = FModuleManager::Get().LoadModuleChecked<IMeshUtilities>("MeshUtilities").GetMeshReductionInterface() != NULL;
return bAutoMeshReductionAvailable;
}
void FLevelOfDetailSettingsLayout::AddToDetailsPanel( IDetailLayoutBuilder& DetailBuilder )
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
IDetailCategoryBuilder& LODSettingsCategory =
DetailBuilder.EditCategory( "LodSettings", LOCTEXT("LodSettingsCategory", "LOD Settings") );
int32 LODGroupIndex = LODGroupNames.Find(StaticMesh->LODGroup);
check(LODGroupIndex == INDEX_NONE || LODGroupIndex < LODGroupOptions.Num());
LODSettingsCategory.AddCustomRow( LOCTEXT("LODGroup", "LOD Group") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("LODGroup", "LOD Group"))
]
.ValueContent()
[
SNew(STextComboBox)
.ContentPadding(0)
.OptionsSource(&LODGroupOptions)
.InitiallySelectedItem(LODGroupOptions[(LODGroupIndex == INDEX_NONE) ? 0 : LODGroupIndex])
.OnSelectionChanged(this, &FLevelOfDetailSettingsLayout::OnLODGroupChanged)
];
LODSettingsCategory.AddCustomRow( LOCTEXT("LODImport", "LOD Import") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("LODImport", "LOD Import"))
]
.ValueContent()
[
SNew(STextComboBox)
.ContentPadding(0)
.OptionsSource(&LODNames)
.InitiallySelectedItem(LODNames[0])
.OnSelectionChanged(this, &FLevelOfDetailSettingsLayout::OnImportLOD)
];
LODSettingsCategory.AddCustomRow( LOCTEXT("MinLOD", "Minimum LOD") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("MinLOD", "Minimum LOD"))
]
.ValueContent()
[
SNew(SSpinBox<int32>)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Value(this, &FLevelOfDetailSettingsLayout::GetMinLOD)
.OnValueChanged(this, &FLevelOfDetailSettingsLayout::OnMinLODChanged)
.OnValueCommitted(this, &FLevelOfDetailSettingsLayout::OnMinLODCommitted)
.MinValue(0)
.MaxValue(MAX_STATIC_MESH_LODS)
.ToolTipText(this, &FLevelOfDetailSettingsLayout::GetMinLODTooltip)
.IsEnabled(FLevelOfDetailSettingsLayout::GetLODCount() > 1)
];
// Add Number of LODs slider.
const int32 MinAllowedLOD = 1;
LODSettingsCategory.AddCustomRow( LOCTEXT("NumberOfLODs", "Number of LODs") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("NumberOfLODs", "Number of LODs"))
]
.ValueContent()
[
SNew(SSpinBox<int32>)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Value(this, &FLevelOfDetailSettingsLayout::GetLODCount)
.OnValueChanged(this, &FLevelOfDetailSettingsLayout::OnLODCountChanged)
.OnValueCommitted(this, &FLevelOfDetailSettingsLayout::OnLODCountCommitted)
.MinValue(MinAllowedLOD)
.MaxValue(MAX_STATIC_MESH_LODS)
.ToolTipText(this, &FLevelOfDetailSettingsLayout::GetLODCountTooltip)
.IsEnabled(IsAutoMeshReductionAvailable())
];
// Auto LOD distance check box.
LODSettingsCategory.AddCustomRow( LOCTEXT("AutoComputeLOD", "Auto Compute LOD Distances") )
.NameContent()
[
SNew(STextBlock)
.Font( IDetailLayoutBuilder::GetDetailFont() )
.Text(LOCTEXT("AutoComputeLOD", "Auto Compute LOD Distances"))
]
.ValueContent()
[
SNew(SCheckBox)
.IsChecked(this, &FLevelOfDetailSettingsLayout::IsAutoLODChecked)
.OnCheckStateChanged(this, &FLevelOfDetailSettingsLayout::OnAutoLODChanged)
];
LODSettingsCategory.AddCustomRow( LOCTEXT("ApplyChanges", "Apply Changes") )
.ValueContent()
.HAlign(HAlign_Left)
[
SNew(SButton)
.OnClicked(this, &FLevelOfDetailSettingsLayout::OnApply)
.IsEnabled(this, &FLevelOfDetailSettingsLayout::IsApplyNeeded)
[
SNew( STextBlock )
.Text(LOCTEXT("ApplyChanges", "Apply Changes"))
.Font( DetailBuilder.GetDetailFont() )
]
];
bool bAdvanced = true;
// Allowed pixel error.
LODSettingsCategory.AddCustomRow( LOCTEXT("AllowedPixelError", "Auto Distance Error"), bAdvanced )
.NameContent()
[
SNew(STextBlock)
.Font(FEditorStyle::GetFontStyle("StaticMeshEditor.NormalFont"))
.Text(LOCTEXT("AllowedPixelError", "Auto Distance Error"))
]
.ValueContent()
[
SNew(SSpinBox<float>)
.Font(FEditorStyle::GetFontStyle("StaticMeshEditor.NormalFont"))
.MinValue(1.0f)
.MaxValue(100.0f)
.MinSliderValue(1.0f)
.MaxSliderValue(5.0f)
.Value(this, &FLevelOfDetailSettingsLayout::GetPixelError)
.OnValueChanged(this, &FLevelOfDetailSettingsLayout::OnPixelErrorChanged)
.IsEnabled(this, &FLevelOfDetailSettingsLayout::IsAutoLODEnabled)
];
AddLODLevelCategories( DetailBuilder );
}
void FLevelOfDetailSettingsLayout::AddLODLevelCategories( IDetailLayoutBuilder& DetailBuilder )
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
if( StaticMesh )
{
const int32 StaticMeshLODCount = StaticMesh->GetNumLODs();
FStaticMeshRenderData* RenderData = StaticMesh->RenderData;
// Create information panel for each LOD level.
for(int32 LODIndex = 0; LODIndex < StaticMeshLODCount; ++LODIndex)
{
if (IsAutoMeshReductionAvailable())
{
ReductionSettingsWidgets[LODIndex] = MakeShareable( new FMeshReductionSettingsLayout( AsShared() ) );
}
if (LODIndex < StaticMesh->SourceModels.Num())
{
FStaticMeshSourceModel& SrcModel = StaticMesh->SourceModels[LODIndex];
if (ReductionSettingsWidgets[LODIndex].IsValid())
{
ReductionSettingsWidgets[LODIndex]->UpdateSettings(SrcModel.ReductionSettings);
}
if (SrcModel.RawMeshBulkData->IsEmpty() == false)
{
BuildSettingsWidgets[LODIndex] = MakeShareable( new FMeshBuildSettingsLayout( AsShared() ) );
BuildSettingsWidgets[LODIndex]->UpdateSettings(SrcModel.BuildSettings);
}
LODScreenSizes[LODIndex] = SrcModel.ScreenSize;
}
else if (LODIndex > 0)
{
if (ReductionSettingsWidgets[LODIndex].IsValid() && ReductionSettingsWidgets[LODIndex-1].IsValid())
{
FMeshReductionSettings ReductionSettings = ReductionSettingsWidgets[LODIndex-1]->GetSettings();
// By default create LODs with half the triangles of the previous LOD.
ReductionSettings.PercentTriangles *= 0.5f;
ReductionSettingsWidgets[LODIndex]->UpdateSettings(ReductionSettings);
}
if(LODScreenSizes[LODIndex] >= LODScreenSizes[LODIndex-1])
{
const float DefaultScreenSizeDifference = 0.01f;
LODScreenSizes[LODIndex] = LODScreenSizes[LODIndex-1] - DefaultScreenSizeDifference;
}
}
FString CategoryName = FString(TEXT("LOD"));
CategoryName.AppendInt( LODIndex );
FText LODLevelString = FText::Format( LOCTEXT("LODLevel", "LOD{0}"), FText::AsNumber( LODIndex ) );
IDetailCategoryBuilder& LODCategory = DetailBuilder.EditCategory( *CategoryName, LODLevelString, ECategoryPriority::Important );
LODCategory.HeaderContent
(
SNew( SBox )
.HAlign( HAlign_Right )
[
SNew( SHorizontalBox )
+ SHorizontalBox::Slot()
.Padding(FMargin(5.0f, 0.0f))
.AutoWidth()
[
SNew(STextBlock)
.Font(FEditorStyle::GetFontStyle("StaticMeshEditor.NormalFont"))
.Text(this, &FLevelOfDetailSettingsLayout::GetLODScreenSizeTitle, LODIndex)
.Visibility( LODIndex > 0 ? EVisibility::Visible : EVisibility::Collapsed )
]
+ SHorizontalBox::Slot()
.Padding( FMargin( 5.0f, 0.0f ) )
.AutoWidth()
[
SNew(STextBlock)
.Font(FEditorStyle::GetFontStyle("StaticMeshEditor.NormalFont"))
.Text( FText::Format( LOCTEXT("Triangles_MeshSimplification", "Triangles: {0}"), FText::AsNumber( StaticMeshEditor.GetNumTriangles(LODIndex) ) ) )
]
+ SHorizontalBox::Slot()
.Padding( FMargin( 5.0f, 0.0f ) )
.AutoWidth()
[
SNew(STextBlock)
.Font(FEditorStyle::GetFontStyle("StaticMeshEditor.NormalFont"))
.Text( FText::Format( LOCTEXT("Vertices_MeshSimplification", "Vertices: {0}"), FText::AsNumber( StaticMeshEditor.GetNumVertices(LODIndex) ) ) )
]
]
);
SectionSettingsWidgets[ LODIndex ] = MakeShareable( new FMeshSectionSettingsLayout( StaticMeshEditor, LODIndex ) );
SectionSettingsWidgets[ LODIndex ]->AddToCategory( LODCategory );
LODCategory.AddCustomRow(( LOCTEXT("ScreenSizeRow", "ScreenSize")))
.NameContent()
[
SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text(LOCTEXT("ScreenSizeName", "Screen Size"))
]
.ValueContent()
[
SNew(SSpinBox<float>)
.Font(IDetailLayoutBuilder::GetDetailFont())
.MinValue(0.0f)
.MaxValue(WORLD_MAX)
.SliderExponent(2.0f)
.Value(this, &FLevelOfDetailSettingsLayout::GetLODScreenSize, LODIndex)
.OnValueChanged(this, &FLevelOfDetailSettingsLayout::OnLODScreenSizeChanged, LODIndex)
.OnValueCommitted(this, &FLevelOfDetailSettingsLayout::OnLODScreenSizeCommitted, LODIndex)
.IsEnabled(this, &FLevelOfDetailSettingsLayout::CanChangeLODScreenSize)
];
if (BuildSettingsWidgets[LODIndex].IsValid())
{
LODCategory.AddCustomBuilder( BuildSettingsWidgets[LODIndex].ToSharedRef() );
}
if( ReductionSettingsWidgets[LODIndex].IsValid() )
{
LODCategory.AddCustomBuilder( ReductionSettingsWidgets[LODIndex].ToSharedRef() );
}
}
}
}
FLevelOfDetailSettingsLayout::~FLevelOfDetailSettingsLayout()
{
}
int32 FLevelOfDetailSettingsLayout::GetLODCount() const
{
return LODCount;
}
float FLevelOfDetailSettingsLayout::GetLODScreenSize( int32 LODIndex ) const
{
check(LODIndex < MAX_STATIC_MESH_LODS);
UStaticMesh* Mesh = StaticMeshEditor.GetStaticMesh();
float ScreenSize = LODScreenSizes[FMath::Clamp(LODIndex, 0, MAX_STATIC_MESH_LODS-1)];
if(Mesh->bAutoComputeLODScreenSize)
{
ScreenSize = Mesh->RenderData->ScreenSize[LODIndex];
}
else if(Mesh->SourceModels.IsValidIndex(LODIndex))
{
ScreenSize = Mesh->SourceModels[LODIndex].ScreenSize;
}
return ScreenSize;
}
FText FLevelOfDetailSettingsLayout::GetLODScreenSizeTitle( int32 LODIndex ) const
{
return FText::Format( LOCTEXT("ScreenSize_MeshSimplification", "Screen Size: {0}"), FText::AsNumber(GetLODScreenSize(LODIndex)));
}
bool FLevelOfDetailSettingsLayout::CanChangeLODScreenSize() const
{
return !IsAutoLODEnabled();
}
void FLevelOfDetailSettingsLayout::OnLODScreenSizeChanged( float NewValue, int32 LODIndex )
{
check(LODIndex < MAX_STATIC_MESH_LODS);
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
if (!StaticMesh->bAutoComputeLODScreenSize)
{
// First propagate any changes from the source models to our local scratch.
for (int32 i = 0; i < StaticMesh->SourceModels.Num(); ++i)
{
LODScreenSizes[i] = StaticMesh->SourceModels[i].ScreenSize;
}
// Update Display factors for further LODs
const float MinimumDifferenceInScreenSize = KINDA_SMALL_NUMBER;
LODScreenSizes[LODIndex] = NewValue;
// Make sure we aren't trying to ovelap or have more than one LOD for a value
for (int32 i = 1; i < MAX_STATIC_MESH_LODS; ++i)
{
float MaxValue = FMath::Clamp(LODScreenSizes[i-1] - MinimumDifferenceInScreenSize, 0.0f, 1.0f);
LODScreenSizes[i] = FMath::Min(LODScreenSizes[i], MaxValue);
}
// Push changes immediately.
for (int32 i = 0; i < MAX_STATIC_MESH_LODS; ++i)
{
if (StaticMesh->SourceModels.IsValidIndex(i))
{
StaticMesh->SourceModels[i].ScreenSize = LODScreenSizes[i];
}
if (StaticMesh->RenderData
&& StaticMesh->RenderData->LODResources.IsValidIndex(i))
{
StaticMesh->RenderData->ScreenSize[i] = LODScreenSizes[i];
}
}
// Reregister static mesh components using this mesh.
{
FStaticMeshComponentRecreateRenderStateContext ReregisterContext(StaticMesh,false);
StaticMesh->Modify();
}
StaticMeshEditor.RefreshViewport();
}
}
void FLevelOfDetailSettingsLayout::OnLODScreenSizeCommitted( float NewValue, ETextCommit::Type CommitType, int32 LODIndex )
{
OnLODScreenSizeChanged(NewValue, LODIndex);
}
void FLevelOfDetailSettingsLayout::UpdateLODNames()
{
LODNames.Empty();
LODNames.Add( MakeShareable( new FString( LOCTEXT("BaseLOD", "Base LOD").ToString() ) ) );
for(int32 LODLevelID = 1; LODLevelID < LODCount; ++LODLevelID)
{
LODNames.Add( MakeShareable( new FString( FText::Format( NSLOCTEXT("LODSettingsLayout", "LODLevel_Reimport", "Reimport LOD Level {0}"), FText::AsNumber( LODLevelID ) ).ToString() ) ) );
}
LODNames.Add( MakeShareable( new FString( FText::Format( NSLOCTEXT("LODSettingsLayout", "LODLevel_Import", "Import LOD Level {0}"), FText::AsNumber( LODCount ) ).ToString() ) ) );
}
void FLevelOfDetailSettingsLayout::OnBuildSettingsExpanded(bool bIsExpanded, int32 LODIndex)
{
check(LODIndex >= 0 && LODIndex < MAX_STATIC_MESH_LODS);
bBuildSettingsExpanded[LODIndex] = bIsExpanded;
}
void FLevelOfDetailSettingsLayout::OnReductionSettingsExpanded(bool bIsExpanded, int32 LODIndex)
{
check(LODIndex >= 0 && LODIndex < MAX_STATIC_MESH_LODS);
bReductionSettingsExpanded[LODIndex] = bIsExpanded;
}
void FLevelOfDetailSettingsLayout::OnSectionSettingsExpanded(bool bIsExpanded, int32 LODIndex)
{
check(LODIndex >= 0 && LODIndex < MAX_STATIC_MESH_LODS);
bSectionSettingsExpanded[LODIndex] = bIsExpanded;
}
void FLevelOfDetailSettingsLayout::OnLODGroupChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo)
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
int32 GroupIndex = LODGroupOptions.Find(NewValue);
FName NewGroup = LODGroupNames[GroupIndex];
if (StaticMesh->LODGroup != NewGroup)
{
StaticMesh->Modify();
StaticMesh->LODGroup = NewGroup;
EAppReturnType::Type DialogResult = FMessageDialog::Open(
EAppMsgType::YesNo,
FText::Format( LOCTEXT("ApplyDefaultLODSettings", "Overwrite settings with the defaults from LOD group '{0}'?"), FText::FromString( **NewValue ) )
);
if (DialogResult == EAppReturnType::Yes)
{
const ITargetPlatform* Platform = GetTargetPlatformManagerRef().GetRunningTargetPlatform();
check(Platform);
const FStaticMeshLODGroup& GroupSettings = Platform->GetStaticMeshLODSettings().GetLODGroup(NewGroup);
// Set the number of LODs to at least the default. If there are already LODs they will be preserved, with default settings of the new LOD group.
int32 DefaultLODCount = GroupSettings.GetDefaultNumLODs();
while (StaticMesh->SourceModels.Num() < DefaultLODCount)
{
new(StaticMesh->SourceModels) FStaticMeshSourceModel();
}
LODCount = DefaultLODCount;
// Set reduction settings to the defaults.
for (int32 LODIndex = 0; LODIndex < LODCount; ++LODIndex)
{
StaticMesh->SourceModels[LODIndex].ReductionSettings = GroupSettings.GetDefaultSettings(LODIndex);
}
StaticMesh->bAutoComputeLODScreenSize = true;
StaticMesh->LightMapResolution = GroupSettings.GetDefaultLightMapResolution();
}
StaticMesh->PostEditChange();
StaticMeshEditor.RefreshTool();
}
}
bool FLevelOfDetailSettingsLayout::IsAutoLODEnabled() const
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
return StaticMesh->bAutoComputeLODScreenSize;
}
ECheckBoxState FLevelOfDetailSettingsLayout::IsAutoLODChecked() const
{
return IsAutoLODEnabled() ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
}
void FLevelOfDetailSettingsLayout::OnAutoLODChanged(ECheckBoxState NewState)
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
StaticMesh->Modify();
StaticMesh->bAutoComputeLODScreenSize = (NewState == ECheckBoxState::Checked) ? true : false;
if (!StaticMesh->bAutoComputeLODScreenSize)
{
if (StaticMesh->SourceModels.IsValidIndex(0))
{
StaticMesh->SourceModels[0].ScreenSize = 1.0f;
}
for (int32 LODIndex = 1; LODIndex < StaticMesh->SourceModels.Num(); ++LODIndex)
{
StaticMesh->SourceModels[LODIndex].ScreenSize = StaticMesh->RenderData->ScreenSize[LODIndex];
}
}
StaticMesh->PostEditChange();
StaticMeshEditor.RefreshTool();
}
float FLevelOfDetailSettingsLayout::GetPixelError() const
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
return StaticMesh->AutoLODPixelError;
}
void FLevelOfDetailSettingsLayout::OnPixelErrorChanged(float NewValue)
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
{
FStaticMeshComponentRecreateRenderStateContext ReregisterContext(StaticMesh,false);
StaticMesh->AutoLODPixelError = NewValue;
StaticMesh->RenderData->ResolveSectionInfo(StaticMesh);
StaticMesh->Modify();
}
StaticMeshEditor.RefreshViewport();
}
void FLevelOfDetailSettingsLayout::OnImportLOD(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo)
{
int32 LODIndex = 0;
if( LODNames.Find(NewValue, LODIndex) && LODIndex > 0 )
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
FbxMeshUtils::ImportMeshLODDialog(StaticMesh,LODIndex);
StaticMesh->PostEditChange();
StaticMeshEditor.RefreshTool();
}
}
bool FLevelOfDetailSettingsLayout::IsApplyNeeded() const
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
if (StaticMesh->SourceModels.Num() != LODCount)
{
return true;
}
for (int32 LODIndex = 0; LODIndex < LODCount; ++LODIndex)
{
FStaticMeshSourceModel& SrcModel = StaticMesh->SourceModels[LODIndex];
if (BuildSettingsWidgets[LODIndex].IsValid()
&& SrcModel.BuildSettings != BuildSettingsWidgets[LODIndex]->GetSettings())
{
return true;
}
if (ReductionSettingsWidgets[LODIndex].IsValid()
&& SrcModel.ReductionSettings != ReductionSettingsWidgets[LODIndex]->GetSettings())
{
return true;
}
}
return false;
}
void FLevelOfDetailSettingsLayout::ApplyChanges()
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
// Calling Begin and EndSlowTask are rather dangerous because they tick
// Slate. Call them here and flush rendering commands to be sure!.
FFormatNamedArguments Args;
Args.Add( TEXT("StaticMeshName"), FText::FromString( StaticMesh->GetName() ) );
GWarn->BeginSlowTask( FText::Format( LOCTEXT("ApplyLODChanges", "Applying changes to {StaticMeshName}..."), Args ), true );
FlushRenderingCommands();
StaticMesh->Modify();
if (StaticMesh->SourceModels.Num() > LODCount)
{
int32 NumToRemove = StaticMesh->SourceModels.Num() - LODCount;
StaticMesh->SourceModels.RemoveAt(LODCount, NumToRemove);
}
while (StaticMesh->SourceModels.Num() < LODCount)
{
new(StaticMesh->SourceModels) FStaticMeshSourceModel();
}
check(StaticMesh->SourceModels.Num() == LODCount);
for (int32 LODIndex = 0; LODIndex < LODCount; ++LODIndex)
{
FStaticMeshSourceModel& SrcModel = StaticMesh->SourceModels[LODIndex];
if (BuildSettingsWidgets[LODIndex].IsValid())
{
SrcModel.BuildSettings = BuildSettingsWidgets[LODIndex]->GetSettings();
}
if (ReductionSettingsWidgets[LODIndex].IsValid())
{
SrcModel.ReductionSettings = ReductionSettingsWidgets[LODIndex]->GetSettings();
}
if (LODIndex == 0)
{
SrcModel.ScreenSize = 1.0f;
}
else
{
SrcModel.ScreenSize = LODScreenSizes[LODIndex];
FStaticMeshSourceModel& PrevModel = StaticMesh->SourceModels[LODIndex-1];
if(SrcModel.ScreenSize >= PrevModel.ScreenSize)
{
const float DefaultScreenSizeDifference = 0.01f;
LODScreenSizes[LODIndex] = LODScreenSizes[LODIndex-1] - DefaultScreenSizeDifference;
// Make sure there are no incorrectly overlapping values
SrcModel.ScreenSize = 1.0f - 0.01f * LODIndex;
}
}
}
StaticMesh->PostEditChange();
GWarn->EndSlowTask();
StaticMeshEditor.RefreshTool();
}
FReply FLevelOfDetailSettingsLayout::OnApply()
{
ApplyChanges();
return FReply::Handled();
}
void FLevelOfDetailSettingsLayout::OnLODCountChanged(int32 NewValue)
{
LODCount = FMath::Clamp<int32>(NewValue, 1, MAX_STATIC_MESH_LODS);
UpdateLODNames();
}
void FLevelOfDetailSettingsLayout::OnLODCountCommitted(int32 InValue, ETextCommit::Type CommitInfo)
{
OnLODCountChanged(InValue);
}
FText FLevelOfDetailSettingsLayout::GetLODCountTooltip() const
{
if(IsAutoMeshReductionAvailable())
{
return LOCTEXT("LODCountTooltip", "The number of LODs for this static mesh. If auto mesh reduction is available, setting this number will determine the number of LOD levels to auto generate.");
}
return LOCTEXT("LODCountTooltip_Disabled", "Auto mesh reduction is unavailable! Please provide a mesh reduction interface such as Simplygon to use this feature or manually import LOD levels.");
}
int32 FLevelOfDetailSettingsLayout::GetMinLOD() const
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
return StaticMesh->MinLOD;
}
void FLevelOfDetailSettingsLayout::OnMinLODChanged(int32 NewValue)
{
UStaticMesh* StaticMesh = StaticMeshEditor.GetStaticMesh();
check(StaticMesh);
{
FStaticMeshComponentRecreateRenderStateContext ReregisterContext(StaticMesh,false);
StaticMesh->MinLOD = FMath::Clamp<int32>(NewValue, 0, MAX_STATIC_MESH_LODS - 1);
StaticMesh->Modify();
}
StaticMeshEditor.RefreshViewport();
}
void FLevelOfDetailSettingsLayout::OnMinLODCommitted(int32 InValue, ETextCommit::Type CommitInfo)
{
OnMinLODChanged(InValue);
}
FText FLevelOfDetailSettingsLayout::GetMinLODTooltip() const
{
return LOCTEXT("MinLODTooltip", "The minimum LOD to use for rendering. This can be overridden in components.");
}
#undef LOCTEXT_NAMESPACE