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UnrealEngineUWP/Engine/Source/Editor/SoundCueEditor/Private/SoundCueEditorModule.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SoundCueEditorModule.h"
#include "ModuleManager.h"
#include "SoundCueEditor.h"
DEFINE_LOG_CATEGORY(LogSoundCueEditor);
const FName SoundCueEditorAppIdentifier = FName(TEXT("SoundCueEditorApp"));
/*-----------------------------------------------------------------------------
FSoundCueEditorModule
-----------------------------------------------------------------------------*/
#include "SoundDefinitions.h"
#include "Sound/SoundCue.h"
class FSoundCueEditorModule : public ISoundCueEditorModule
{
public:
/** Constructor, set up console commands and variables **/
FSoundCueEditorModule()
{
}
/** Called right after the module DLL has been loaded and the module object has been created */
virtual void StartupModule() override
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
/** Called before the module is unloaded, right before the module object is destroyed. */
virtual void ShutdownModule() override
{
MenuExtensibilityManager.Reset();
ToolBarExtensibilityManager.Reset();
}
/** Creates a new material editor, either for a material or a material function */
virtual TSharedRef<ISoundCueEditor> CreateSoundCueEditor(const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, USoundCue* SoundCue) override
{
TSharedRef<FSoundCueEditor> NewSoundCueEditor(new FSoundCueEditor());
NewSoundCueEditor->InitSoundCueEditor(Mode, InitToolkitHost, SoundCue);
return NewSoundCueEditor;
}
/** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override { return MenuExtensibilityManager; }
virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override { return ToolBarExtensibilityManager; }
private:
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
};
IMPLEMENT_MODULE(FSoundCueEditorModule, SoundCueEditor);