2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class LevelEditor : ModuleRules
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{
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public LevelEditor(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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2015-02-19 08:07:13 -05:00
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"ClassViewer",
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2014-03-14 14:13:41 -04:00
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"MainFrame",
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2014-05-29 17:40:21 -04:00
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"PlacementMode",
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"ReferenceViewer",
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2015-04-22 15:58:21 -04:00
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"SizeMap",
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2014-11-07 09:52:15 -05:00
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"IntroTutorials",
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"AppFramework"
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2014-03-14 14:13:41 -04:00
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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2014-04-23 19:18:58 -04:00
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"Settings",
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"UserFeedback",
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2014-09-05 07:39:52 -04:00
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"IntroTutorials"
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2014-03-14 14:13:41 -04:00
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}
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2014-04-23 19:18:58 -04:00
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);
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2014-03-14 14:13:41 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Analytics",
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"Core",
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"CoreUObject",
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"DesktopPlatform",
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"InputCore",
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"Slate",
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Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG.
Other Updates:
- The WidgetReflector is now in its own module as well. It will be converted to a plug-in later.
- The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed.
- Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed.
- Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.)
Upgrade Notes:
- The Slate Remote Server is currently disabled - will be re-enabled shortly!
- If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file.
- If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore'
- The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed
- IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget()
Troubleshooting:
- After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project
- If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore'
- If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine
[CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
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"SlateCore",
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"SlateReflector",
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2014-03-14 14:13:41 -04:00
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"EditorStyle",
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"Engine",
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"MessageLog",
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2014-04-23 19:04:54 -04:00
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"NewsFeed",
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2014-03-14 14:13:41 -04:00
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"SourceControl",
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2015-01-14 06:59:46 -05:00
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"SourceControlWindows",
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2014-03-14 14:13:41 -04:00
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"StatsViewer",
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"UnrealEd",
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"RenderCore",
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"DeviceProfileServices",
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"ContentBrowser",
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2014-05-01 06:52:47 -04:00
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"SceneOutliner",
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2014-05-08 09:05:50 -04:00
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"ActorPickerMode",
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2014-05-29 17:37:19 -04:00
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"RHI",
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"Projects",
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"TargetPlatform",
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2014-09-16 10:40:34 -04:00
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"EngineSettings",
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2014-09-29 04:18:33 -04:00
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"PropertyEditor",
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2014-11-13 04:46:55 -05:00
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"WebBrowser",
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2015-01-13 16:00:39 -05:00
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"Persona",
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"Kismet",
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2015-02-16 08:24:55 -05:00
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"KismetWidgets"
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2014-03-14 14:13:41 -04:00
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"PropertyEditor",
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"SceneOutliner",
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"ClassViewer",
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"DeviceManager",
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"SettingsEditor",
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"SessionFrontend",
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"AutomationWindow",
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"Layers",
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"WorldBrowser",
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"EditorWidgets",
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"AssetTools",
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"WorkspaceMenuStructure",
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"NewLevelDialog",
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"DeviceProfileEditor",
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"DeviceProfileServices",
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"PlacementMode",
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2014-05-29 17:40:21 -04:00
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"UserFeedback",
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"ReferenceViewer",
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2015-04-22 15:58:21 -04:00
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"SizeMap",
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2014-08-28 06:22:40 -04:00
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"IntroTutorials"
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2014-03-14 14:13:41 -04:00
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}
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);
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}
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}
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