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UnrealEngineUWP/Engine/Source/Editor/InputBindingEditor/Private/InputBindingEditorModule.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "InputBindingEditorPrivatePCH.h"
/**
* Implements the LauncherUI module.
*/
class FInputBindingEditorModule
: public IInputBindingEditorModule
{
public:
// IInputBindingEditorModule interface
virtual TWeakPtr<SWidget> CreateInputBindingEditorPanel( ) override
{
TSharedPtr<SWidget> Panel = SNew(SInputBindingEditorPanel);
BindingEditorPanels.Add(Panel);
return Panel;
}
virtual void DestroyInputBindingEditorPanel( const TWeakPtr<SWidget>& Panel ) override
{
BindingEditorPanels.Remove(Panel.Pin());
}
private:
/** Holds the collection of created binding editor panels. */
TArray<TSharedPtr<SWidget> > BindingEditorPanels;
};
IMPLEMENT_MODULE(FInputBindingEditorModule, InputBindingEditor);