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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SGraphNodeResizable.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
Added a new documentation node to the blueprints to display udn documentation excerpts in the grapheditor. #TTP 312311 - ROCKET: TASK: Add a "Documentation Node" #Branch UE4 #Proj BlueprintGraph, EdGraph, Kismet, KismetCompiler, GraphEditor, Documentation, EditorStyle #Change Updated UEdGraphSchema to include an interface call to retrieve an FEdGraphSchemaAction to create documentation nodes. At this point only the K2 interfaces implement this. #Change Updated UEdGraphSchema_K2 to include a call to retrieve an FEdGraphSchemaAction to create documentation nodes. This is used to add the actions to the blueprint palette and context menus. #Add Added FEdGraphSchemaAction_K2AddDocumentation in EdGraphSchema_K2_Actions.h/cpp to implement the calls in UEdGraphSchema to create documenation nodes from palette and context menus. #Change Modified FK2ActionMenuBuilder to provide a static call to create a documentation action in the same style as the comment. Additionally added calls to FK2ActionMenuBuilder::GetPaletteActions and FK2ActionMenuBuilder::GetContextAllowedNodeTypes to call this to add entries in the palette and context menus. #Add Added a new Brush GraphEditor.Documentation_16x, for the context menu icon in SlateEditorStyle.cpp. #Change Modified GetPaletteItemIcon in SBlueprintPalette.cpp to return the new icon for the DocumentationNode #Change Modified FKismetCompilerContext::IsNodePure to include the Documentaton node in the drop through ensure test to prevent asserts on compling if a documentation node is present. #Change Added an entry for Documentation node in FNodeFactory::CreateNodeWidget. #Change Modified IDocumentationPage interface to provide the ability to provide a TextWrapAt Attribute so this can be set before creating excerpt content if desired. #Change Modified the UDNParser to control text wrap at values in the created widgets using a float Attribute WrapAt, Added a set call in the DocumentationPage and made the default behaviour mimic the code it replaced. #Add Added the class UEdGraphNode_Documentation implemented in EdGraphNode_Documentation.h and UEdGraph.cpp, this is the UObject implementation for the documentation nodes. #Add Added the class SGraphNodeDocumentation as the GraphPanel implementation of the EdGraphNode_Documentation. #Change Moved the resizable code from SGraphNodeComment into a SGraphNodeResizable and changed SGraphNodeComment and SGraphNodeDocumentation inherit from it to avoid duplicating code. #Change Added a documentation specific details customisation so the excerpts can be displayed as combo button. #Change Added FBlueprintDocumentationDetails into BlueprintDetailsCustomization.h/cpp to handle the user interaction with the documentation node in the BP Editor. ReviewedBy Chris.Wood, Mike.Beach [CL 2247425 by Ben Cosh in Main branch]
2014-08-07 15:33:55 -04:00
#include "GraphEditorCommon.h"
#include "SGraphNodeResizable.h"
#include "ScopedTransaction.h"
Added a new documentation node to the blueprints to display udn documentation excerpts in the grapheditor. #TTP 312311 - ROCKET: TASK: Add a "Documentation Node" #Branch UE4 #Proj BlueprintGraph, EdGraph, Kismet, KismetCompiler, GraphEditor, Documentation, EditorStyle #Change Updated UEdGraphSchema to include an interface call to retrieve an FEdGraphSchemaAction to create documentation nodes. At this point only the K2 interfaces implement this. #Change Updated UEdGraphSchema_K2 to include a call to retrieve an FEdGraphSchemaAction to create documentation nodes. This is used to add the actions to the blueprint palette and context menus. #Add Added FEdGraphSchemaAction_K2AddDocumentation in EdGraphSchema_K2_Actions.h/cpp to implement the calls in UEdGraphSchema to create documenation nodes from palette and context menus. #Change Modified FK2ActionMenuBuilder to provide a static call to create a documentation action in the same style as the comment. Additionally added calls to FK2ActionMenuBuilder::GetPaletteActions and FK2ActionMenuBuilder::GetContextAllowedNodeTypes to call this to add entries in the palette and context menus. #Add Added a new Brush GraphEditor.Documentation_16x, for the context menu icon in SlateEditorStyle.cpp. #Change Modified GetPaletteItemIcon in SBlueprintPalette.cpp to return the new icon for the DocumentationNode #Change Modified FKismetCompilerContext::IsNodePure to include the Documentaton node in the drop through ensure test to prevent asserts on compling if a documentation node is present. #Change Added an entry for Documentation node in FNodeFactory::CreateNodeWidget. #Change Modified IDocumentationPage interface to provide the ability to provide a TextWrapAt Attribute so this can be set before creating excerpt content if desired. #Change Modified the UDNParser to control text wrap at values in the created widgets using a float Attribute WrapAt, Added a set call in the DocumentationPage and made the default behaviour mimic the code it replaced. #Add Added the class UEdGraphNode_Documentation implemented in EdGraphNode_Documentation.h and UEdGraph.cpp, this is the UObject implementation for the documentation nodes. #Add Added the class SGraphNodeDocumentation as the GraphPanel implementation of the EdGraphNode_Documentation. #Change Moved the resizable code from SGraphNodeComment into a SGraphNodeResizable and changed SGraphNodeComment and SGraphNodeDocumentation inherit from it to avoid duplicating code. #Change Added a documentation specific details customisation so the excerpts can be displayed as combo button. #Change Added FBlueprintDocumentationDetails into BlueprintDetailsCustomization.h/cpp to handle the user interaction with the documentation node in the BP Editor. ReviewedBy Chris.Wood, Mike.Beach [CL 2247425 by Ben Cosh in Main branch]
2014-08-07 15:33:55 -04:00
namespace GraphNodeResizableDefs
{
/** Size of the hit result border for the window borders */
static const FSlateRect HitResultBorderSize( 10, 10, 10, 10 );
/** Default Title Bar Size */
static const float DefaultTitleBarHeight = 12.f;
/** Minimum size for node */
static const FVector2D MinNodeSize( 30.0f, 30.0f );
/** Maximum size for node */
static const FVector2D MaxNodeSize( 400.0f, 400.0f );
}
bool SGraphNodeResizable::InSelectionArea(EResizableWindowZone InMouseZone) const
{
return ( (InMouseZone == CRWZ_RightBorder) || (InMouseZone == CRWZ_BottomBorder) || (InMouseZone == CRWZ_BottomRightBorder) ||
(InMouseZone == CRWZ_LeftBorder) || (InMouseZone == CRWZ_TopBorder) || (InMouseZone == CRWZ_TopLeftBorder) ||
(InMouseZone == CRWZ_TopRightBorder) || (InMouseZone == CRWZ_BottomLeftBorder) );
}
void SGraphNodeResizable::OnMouseEnter( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
// Determine the zone the mouse is in
if( !bUserIsDragging )
{
FVector2D LocalMouseCoordinates = MyGeometry.AbsoluteToLocal( MouseEvent.GetScreenSpacePosition() );
MouseZone = FindMouseZone(LocalMouseCoordinates);
SNodePanel::SNode::OnMouseEnter( MyGeometry, MouseEvent );
Added a new documentation node to the blueprints to display udn documentation excerpts in the grapheditor. #TTP 312311 - ROCKET: TASK: Add a "Documentation Node" #Branch UE4 #Proj BlueprintGraph, EdGraph, Kismet, KismetCompiler, GraphEditor, Documentation, EditorStyle #Change Updated UEdGraphSchema to include an interface call to retrieve an FEdGraphSchemaAction to create documentation nodes. At this point only the K2 interfaces implement this. #Change Updated UEdGraphSchema_K2 to include a call to retrieve an FEdGraphSchemaAction to create documentation nodes. This is used to add the actions to the blueprint palette and context menus. #Add Added FEdGraphSchemaAction_K2AddDocumentation in EdGraphSchema_K2_Actions.h/cpp to implement the calls in UEdGraphSchema to create documenation nodes from palette and context menus. #Change Modified FK2ActionMenuBuilder to provide a static call to create a documentation action in the same style as the comment. Additionally added calls to FK2ActionMenuBuilder::GetPaletteActions and FK2ActionMenuBuilder::GetContextAllowedNodeTypes to call this to add entries in the palette and context menus. #Add Added a new Brush GraphEditor.Documentation_16x, for the context menu icon in SlateEditorStyle.cpp. #Change Modified GetPaletteItemIcon in SBlueprintPalette.cpp to return the new icon for the DocumentationNode #Change Modified FKismetCompilerContext::IsNodePure to include the Documentaton node in the drop through ensure test to prevent asserts on compling if a documentation node is present. #Change Added an entry for Documentation node in FNodeFactory::CreateNodeWidget. #Change Modified IDocumentationPage interface to provide the ability to provide a TextWrapAt Attribute so this can be set before creating excerpt content if desired. #Change Modified the UDNParser to control text wrap at values in the created widgets using a float Attribute WrapAt, Added a set call in the DocumentationPage and made the default behaviour mimic the code it replaced. #Add Added the class UEdGraphNode_Documentation implemented in EdGraphNode_Documentation.h and UEdGraph.cpp, this is the UObject implementation for the documentation nodes. #Add Added the class SGraphNodeDocumentation as the GraphPanel implementation of the EdGraphNode_Documentation. #Change Moved the resizable code from SGraphNodeComment into a SGraphNodeResizable and changed SGraphNodeComment and SGraphNodeDocumentation inherit from it to avoid duplicating code. #Change Added a documentation specific details customisation so the excerpts can be displayed as combo button. #Change Added FBlueprintDocumentationDetails into BlueprintDetailsCustomization.h/cpp to handle the user interaction with the documentation node in the BP Editor. ReviewedBy Chris.Wood, Mike.Beach [CL 2247425 by Ben Cosh in Main branch]
2014-08-07 15:33:55 -04:00
}
}
void SGraphNodeResizable::OnMouseLeave( const FPointerEvent& MouseEvent )
{
if( !bUserIsDragging )
{
// Reset our mouse zone
MouseZone = CRWZ_NotInWindow;
SNodePanel::SNode::OnMouseLeave( MouseEvent );
Added a new documentation node to the blueprints to display udn documentation excerpts in the grapheditor. #TTP 312311 - ROCKET: TASK: Add a "Documentation Node" #Branch UE4 #Proj BlueprintGraph, EdGraph, Kismet, KismetCompiler, GraphEditor, Documentation, EditorStyle #Change Updated UEdGraphSchema to include an interface call to retrieve an FEdGraphSchemaAction to create documentation nodes. At this point only the K2 interfaces implement this. #Change Updated UEdGraphSchema_K2 to include a call to retrieve an FEdGraphSchemaAction to create documentation nodes. This is used to add the actions to the blueprint palette and context menus. #Add Added FEdGraphSchemaAction_K2AddDocumentation in EdGraphSchema_K2_Actions.h/cpp to implement the calls in UEdGraphSchema to create documenation nodes from palette and context menus. #Change Modified FK2ActionMenuBuilder to provide a static call to create a documentation action in the same style as the comment. Additionally added calls to FK2ActionMenuBuilder::GetPaletteActions and FK2ActionMenuBuilder::GetContextAllowedNodeTypes to call this to add entries in the palette and context menus. #Add Added a new Brush GraphEditor.Documentation_16x, for the context menu icon in SlateEditorStyle.cpp. #Change Modified GetPaletteItemIcon in SBlueprintPalette.cpp to return the new icon for the DocumentationNode #Change Modified FKismetCompilerContext::IsNodePure to include the Documentaton node in the drop through ensure test to prevent asserts on compling if a documentation node is present. #Change Added an entry for Documentation node in FNodeFactory::CreateNodeWidget. #Change Modified IDocumentationPage interface to provide the ability to provide a TextWrapAt Attribute so this can be set before creating excerpt content if desired. #Change Modified the UDNParser to control text wrap at values in the created widgets using a float Attribute WrapAt, Added a set call in the DocumentationPage and made the default behaviour mimic the code it replaced. #Add Added the class UEdGraphNode_Documentation implemented in EdGraphNode_Documentation.h and UEdGraph.cpp, this is the UObject implementation for the documentation nodes. #Add Added the class SGraphNodeDocumentation as the GraphPanel implementation of the EdGraphNode_Documentation. #Change Moved the resizable code from SGraphNodeComment into a SGraphNodeResizable and changed SGraphNodeComment and SGraphNodeDocumentation inherit from it to avoid duplicating code. #Change Added a documentation specific details customisation so the excerpts can be displayed as combo button. #Change Added FBlueprintDocumentationDetails into BlueprintDetailsCustomization.h/cpp to handle the user interaction with the documentation node in the BP Editor. ReviewedBy Chris.Wood, Mike.Beach [CL 2247425 by Ben Cosh in Main branch]
2014-08-07 15:33:55 -04:00
}
}
FCursorReply SGraphNodeResizable::OnCursorQuery( const FGeometry& MyGeometry, const FPointerEvent& CursorEvent ) const
{
if (MouseZone == CRWZ_RightBorder || MouseZone == CRWZ_LeftBorder)
{
// right/left of node
return FCursorReply::Cursor(EMouseCursor::ResizeLeftRight);
}
else if (MouseZone == CRWZ_BottomRightBorder || MouseZone == CRWZ_TopLeftBorder)
{
// bottom right / top left hand corner
return FCursorReply::Cursor( EMouseCursor::ResizeSouthEast );
}
else if (MouseZone == CRWZ_BottomBorder || MouseZone == CRWZ_TopBorder)
{
// bottom / top of node
return FCursorReply::Cursor(EMouseCursor::ResizeUpDown);
}
else if (MouseZone == CRWZ_BottomLeftBorder || MouseZone == CRWZ_TopRightBorder)
{
// bottom left / top right hand corner
return FCursorReply::Cursor( EMouseCursor::ResizeSouthWest );
}
else if (MouseZone == CRWZ_TitleBar)
{
return FCursorReply::Cursor(EMouseCursor::CardinalCross);
}
return FCursorReply::Unhandled();
}
FReply SGraphNodeResizable::OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if ( InSelectionArea() && (MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton) && IsEditable.Get() )
{
bUserIsDragging = true;
StoredUserSize = UserSize;
DragSize = UserSize;
//Find node anchor point
InitNodeAnchorPoint();
return FReply::Handled().CaptureMouse( SharedThis(this) );
}
else
{
return FReply::Unhandled();
}
}
FReply SGraphNodeResizable::OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if ( (MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton) && bUserIsDragging )
{
bUserIsDragging = false;
// Resize the node
UserSize.X = FMath::RoundToFloat(UserSize.X);
UserSize.Y = FMath::RoundToFloat(UserSize.Y);
GetNodeObj()->ResizeNode(UserSize);
// End resize transaction
ResizeTransactionPtr.Reset();
Added a new documentation node to the blueprints to display udn documentation excerpts in the grapheditor. #TTP 312311 - ROCKET: TASK: Add a "Documentation Node" #Branch UE4 #Proj BlueprintGraph, EdGraph, Kismet, KismetCompiler, GraphEditor, Documentation, EditorStyle #Change Updated UEdGraphSchema to include an interface call to retrieve an FEdGraphSchemaAction to create documentation nodes. At this point only the K2 interfaces implement this. #Change Updated UEdGraphSchema_K2 to include a call to retrieve an FEdGraphSchemaAction to create documentation nodes. This is used to add the actions to the blueprint palette and context menus. #Add Added FEdGraphSchemaAction_K2AddDocumentation in EdGraphSchema_K2_Actions.h/cpp to implement the calls in UEdGraphSchema to create documenation nodes from palette and context menus. #Change Modified FK2ActionMenuBuilder to provide a static call to create a documentation action in the same style as the comment. Additionally added calls to FK2ActionMenuBuilder::GetPaletteActions and FK2ActionMenuBuilder::GetContextAllowedNodeTypes to call this to add entries in the palette and context menus. #Add Added a new Brush GraphEditor.Documentation_16x, for the context menu icon in SlateEditorStyle.cpp. #Change Modified GetPaletteItemIcon in SBlueprintPalette.cpp to return the new icon for the DocumentationNode #Change Modified FKismetCompilerContext::IsNodePure to include the Documentaton node in the drop through ensure test to prevent asserts on compling if a documentation node is present. #Change Added an entry for Documentation node in FNodeFactory::CreateNodeWidget. #Change Modified IDocumentationPage interface to provide the ability to provide a TextWrapAt Attribute so this can be set before creating excerpt content if desired. #Change Modified the UDNParser to control text wrap at values in the created widgets using a float Attribute WrapAt, Added a set call in the DocumentationPage and made the default behaviour mimic the code it replaced. #Add Added the class UEdGraphNode_Documentation implemented in EdGraphNode_Documentation.h and UEdGraph.cpp, this is the UObject implementation for the documentation nodes. #Add Added the class SGraphNodeDocumentation as the GraphPanel implementation of the EdGraphNode_Documentation. #Change Moved the resizable code from SGraphNodeComment into a SGraphNodeResizable and changed SGraphNodeComment and SGraphNodeDocumentation inherit from it to avoid duplicating code. #Change Added a documentation specific details customisation so the excerpts can be displayed as combo button. #Change Added FBlueprintDocumentationDetails into BlueprintDetailsCustomization.h/cpp to handle the user interaction with the documentation node in the BP Editor. ReviewedBy Chris.Wood, Mike.Beach [CL 2247425 by Ben Cosh in Main branch]
2014-08-07 15:33:55 -04:00
return FReply::Handled().ReleaseMouseCapture();
}
return FReply::Unhandled();
}
FReply SGraphNodeResizable::OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
FVector2D LocalMouseCoordinates = MyGeometry.AbsoluteToLocal( MouseEvent.GetScreenSpacePosition() );
if (bUserIsDragging)
{
FVector2D GraphSpaceCoordinates = NodeCoordToGraphCoord( MouseEvent.GetScreenSpacePosition() );
FVector2D OldGraphSpaceCoordinates = NodeCoordToGraphCoord( MouseEvent.GetLastScreenSpacePosition() );
FVector2D Delta = GraphSpaceCoordinates - OldGraphSpaceCoordinates;
//Clamp delta value based on resizing direction
if( MouseZone == CRWZ_LeftBorder || MouseZone == CRWZ_RightBorder )
{
Delta.Y = 0.0f;
}
else if( MouseZone == CRWZ_TopBorder || MouseZone == CRWZ_BottomBorder )
{
Delta.X = 0.0f;
}
//Resize node delta value
FVector2D DeltaNodeSize = Delta;
//Modify node size delta value based on resizing direction
if( (MouseZone == CRWZ_LeftBorder) || (MouseZone == CRWZ_TopBorder) || (MouseZone == CRWZ_TopLeftBorder) )
{
DeltaNodeSize = -DeltaNodeSize;
}
else if( MouseZone == CRWZ_TopRightBorder )
{
DeltaNodeSize.Y = -DeltaNodeSize.Y;
}
else if( MouseZone == CRWZ_BottomLeftBorder )
{
DeltaNodeSize.X = -DeltaNodeSize.X;
}
// Apply delta unfiltered to DragSize
DragSize.X += DeltaNodeSize.X;
DragSize.Y += DeltaNodeSize.Y;
// apply snap
const float SnapSize = SNodePanel::GetSnapGridSize();
FVector2D SnappedSize;
SnappedSize.X = SnapSize * FMath::RoundToFloat( DragSize.X/SnapSize );
SnappedSize.Y = SnapSize * FMath::RoundToFloat( DragSize.Y/SnapSize );
// Enforce min/max sizing
const FVector2D MinSize = GetNodeMinimumSize();
SnappedSize.X = FMath::Max( SnappedSize.X, MinSize.X );
SnappedSize.Y = FMath::Max( SnappedSize.Y, MinSize.Y );
const FVector2D MaxSize = GetNodeMaximumSize();
SnappedSize.X = FMath::Min( SnappedSize.X, MaxSize.X );
SnappedSize.Y = FMath::Min( SnappedSize.Y, MaxSize.Y );
FVector2D DeltaNodePos(0,0);
if( UserSize != SnappedSize )
{
//Modify node position (resizing top and left sides)
if( MouseZone != CRWZ_BottomBorder && MouseZone != CRWZ_RightBorder && MouseZone != CRWZ_BottomRightBorder )
{
//Delta value to move graph node position
DeltaNodePos = UserSize - SnappedSize;
//Clamp position delta based on resizing direction
if( MouseZone == CRWZ_BottomLeftBorder )
{
DeltaNodePos.Y = 0.0f;
}
else if( MouseZone == CRWZ_TopRightBorder )
{
DeltaNodePos.X = 0.0f;
}
}
UserSize = SnappedSize;
GraphNode->ResizeNode( UserSize );
DeltaNodePos = GetCorrectedNodePosition() - GetPosition();
}
if (!ResizeTransactionPtr.IsValid() && UserSize != StoredUserSize)
{
// Start resize transaction. The transaction is started here so all MoveTo actions are captured while empty
// transactions are not created
ResizeTransactionPtr = MakeShareable(new FScopedTransaction(NSLOCTEXT("GraphEditor", "ResizeNodeAction", "Resize Node")));
}
Added a new documentation node to the blueprints to display udn documentation excerpts in the grapheditor. #TTP 312311 - ROCKET: TASK: Add a "Documentation Node" #Branch UE4 #Proj BlueprintGraph, EdGraph, Kismet, KismetCompiler, GraphEditor, Documentation, EditorStyle #Change Updated UEdGraphSchema to include an interface call to retrieve an FEdGraphSchemaAction to create documentation nodes. At this point only the K2 interfaces implement this. #Change Updated UEdGraphSchema_K2 to include a call to retrieve an FEdGraphSchemaAction to create documentation nodes. This is used to add the actions to the blueprint palette and context menus. #Add Added FEdGraphSchemaAction_K2AddDocumentation in EdGraphSchema_K2_Actions.h/cpp to implement the calls in UEdGraphSchema to create documenation nodes from palette and context menus. #Change Modified FK2ActionMenuBuilder to provide a static call to create a documentation action in the same style as the comment. Additionally added calls to FK2ActionMenuBuilder::GetPaletteActions and FK2ActionMenuBuilder::GetContextAllowedNodeTypes to call this to add entries in the palette and context menus. #Add Added a new Brush GraphEditor.Documentation_16x, for the context menu icon in SlateEditorStyle.cpp. #Change Modified GetPaletteItemIcon in SBlueprintPalette.cpp to return the new icon for the DocumentationNode #Change Modified FKismetCompilerContext::IsNodePure to include the Documentaton node in the drop through ensure test to prevent asserts on compling if a documentation node is present. #Change Added an entry for Documentation node in FNodeFactory::CreateNodeWidget. #Change Modified IDocumentationPage interface to provide the ability to provide a TextWrapAt Attribute so this can be set before creating excerpt content if desired. #Change Modified the UDNParser to control text wrap at values in the created widgets using a float Attribute WrapAt, Added a set call in the DocumentationPage and made the default behaviour mimic the code it replaced. #Add Added the class UEdGraphNode_Documentation implemented in EdGraphNode_Documentation.h and UEdGraph.cpp, this is the UObject implementation for the documentation nodes. #Add Added the class SGraphNodeDocumentation as the GraphPanel implementation of the EdGraphNode_Documentation. #Change Moved the resizable code from SGraphNodeComment into a SGraphNodeResizable and changed SGraphNodeComment and SGraphNodeDocumentation inherit from it to avoid duplicating code. #Change Added a documentation specific details customisation so the excerpts can be displayed as combo button. #Change Added FBlueprintDocumentationDetails into BlueprintDetailsCustomization.h/cpp to handle the user interaction with the documentation node in the BP Editor. ReviewedBy Chris.Wood, Mike.Beach [CL 2247425 by Ben Cosh in Main branch]
2014-08-07 15:33:55 -04:00
SGraphNode::FNodeSet NodeFilter;
SGraphNode::MoveTo( GetPosition() + DeltaNodePos, NodeFilter );
}
else
{
MouseZone = FindMouseZone(LocalMouseCoordinates);
}
return SGraphNode::OnMouseMove( MyGeometry, MouseEvent );
}
void SGraphNodeResizable::InitNodeAnchorPoint()
{
NodeAnchorPoint = GetPosition();
if( (MouseZone == CRWZ_LeftBorder) || (MouseZone == CRWZ_TopBorder) || (MouseZone == CRWZ_TopLeftBorder) )
{
NodeAnchorPoint += UserSize;
}
else if( MouseZone == CRWZ_BottomLeftBorder )
{
NodeAnchorPoint.X += UserSize.X;
}
else if( MouseZone == CRWZ_TopRightBorder )
{
NodeAnchorPoint.Y += UserSize.Y;
}
}
FVector2D SGraphNodeResizable::GetCorrectedNodePosition() const
{
FVector2D CorrectedPos = NodeAnchorPoint;
if( (MouseZone == CRWZ_LeftBorder) || (MouseZone == CRWZ_TopBorder) || (MouseZone == CRWZ_TopLeftBorder) )
{
CorrectedPos -= UserSize;
}
else if( MouseZone == CRWZ_BottomLeftBorder )
{
CorrectedPos.X -= UserSize.X;
}
else if( MouseZone == CRWZ_TopRightBorder )
{
CorrectedPos.Y -= UserSize.Y;
}
return CorrectedPos;
}
SGraphNodeResizable::EResizableWindowZone SGraphNodeResizable::FindMouseZone(const FVector2D& LocalMouseCoordinates) const
{
EResizableWindowZone OutMouseZone = CRWZ_NotInWindow;
const float InverseZoomFactor = 1.0f / FMath::Min(GetOwnerPanel()->GetZoomAmount(), 1.0f);
const FSlateRect HitResultBorderSize = GetHitTestingBorder( InverseZoomFactor );
const FVector2D NodeSize = GetDesiredSize();
// Test for hit in location of 'grab' zone
if (LocalMouseCoordinates.Y > ( NodeSize.Y - HitResultBorderSize.Bottom))
{
OutMouseZone = CRWZ_BottomBorder;
}
else if (LocalMouseCoordinates.Y <= (HitResultBorderSize.Top))
{
OutMouseZone = CRWZ_TopBorder;
}
else if (LocalMouseCoordinates.Y <= (HitResultBorderSize.Top + GetTitleBarHeight()))
{
OutMouseZone = CRWZ_TitleBar;
}
if (LocalMouseCoordinates.X > (NodeSize.X - HitResultBorderSize.Right))
{
if (OutMouseZone == CRWZ_BottomBorder)
{
OutMouseZone = CRWZ_BottomRightBorder;
}
else if (OutMouseZone == CRWZ_TopBorder)
{
OutMouseZone = CRWZ_TopRightBorder;
}
else
{
OutMouseZone = CRWZ_RightBorder;
}
}
else if (LocalMouseCoordinates.X <= HitResultBorderSize.Left)
{
if (OutMouseZone == CRWZ_TopBorder)
{
OutMouseZone = CRWZ_TopLeftBorder;
}
else if (OutMouseZone == CRWZ_BottomBorder)
{
OutMouseZone = CRWZ_BottomLeftBorder;
}
else
{
OutMouseZone = CRWZ_LeftBorder;
}
}
// Test for hit on rest of frame
if (OutMouseZone == CRWZ_NotInWindow)
{
if (LocalMouseCoordinates.Y > HitResultBorderSize.Top)
{
OutMouseZone = CRWZ_InWindow;
}
else if (LocalMouseCoordinates.X > HitResultBorderSize.Left)
{
OutMouseZone = CRWZ_InWindow;
}
}
return OutMouseZone;
}
float SGraphNodeResizable::GetTitleBarHeight() const
{
// this can probably just be SGraphNode::GetTitleRect().Height()
return GraphNodeResizableDefs::DefaultTitleBarHeight;
}
FVector2D SGraphNodeResizable::GetNodeMinimumSize() const
{
return GraphNodeResizableDefs::MinNodeSize;
}
FVector2D SGraphNodeResizable::GetNodeMaximumSize() const
{
return GraphNodeResizableDefs::MaxNodeSize;
}
FSlateRect SGraphNodeResizable::GetHitTestingBorder(float InverseZoomFactor) const
{
return FSlateRect( GraphNodeResizableDefs::HitResultBorderSize.Left * InverseZoomFactor,
GraphNodeResizableDefs::HitResultBorderSize.Top * InverseZoomFactor,
GraphNodeResizableDefs::HitResultBorderSize.Right * InverseZoomFactor,
GraphNodeResizableDefs::HitResultBorderSize.Bottom * InverseZoomFactor );
}