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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialPins/SGraphPinMaterialInput.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "SGraphPinText.h"
#include "SGraphPinMaterialInput.h"
void SGraphPinMaterialInput::Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
{
SGraphPin::Construct(SGraphPin::FArguments().UsePinColorForText(true), InGraphPinObj);
}
FSlateColor SGraphPinMaterialInput::GetPinColor() const
{
check(GraphPinObj);
UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(GraphPinObj->GetOwningNode()->GetGraph());
const UMaterialGraphSchema* Schema = CastChecked<UMaterialGraphSchema>(MaterialGraph->GetSchema());
if (MaterialGraph->IsInputActive(GraphPinObj))
{
return Schema->ActivePinColor;
}
else
{
return Schema->InactivePinColor;
}
}