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UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Option.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode_Option.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
virtual void AllocateDefaultPins() override;
virtual void PostPlacedNewNode() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetDescription() const override;
virtual void PrepareForCopying() override;
virtual void UpdateNodeClassData() override;
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
void CreateAddTestSubMenu(class FMenuBuilder& MenuBuilder, UEdGraph* Graph) const;
void CalculateWeights();
void UpdateNodeData();
protected:
virtual void ResetNodeOwner() override;
};