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UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraph.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AIGraph.h"
#include "EnvironmentQueryGraph.generated.h"
class UEnvQueryOption;
class UEnvQueryTest;
class UEnvironmentQueryGraphNode;
UCLASS()
class UEnvironmentQueryGraph : public UAIGraph
{
GENERATED_UCLASS_BODY()
virtual void Initialize() override;
virtual void OnLoaded() override;
virtual void UpdateVersion() override;
virtual void MarkVersion() override;
virtual void UpdateAsset(int32 UpdateFlags = 0) override;
void UpdateDeprecatedGeneratorClasses();
void SpawnMissingNodes();
void CalculateAllWeights();
void CreateEnvQueryFromGraph(class UEnvironmentQueryGraphNode* RootEdNode);
protected:
void UpdateVersion_NestedNodes();
void UpdateVersion_FixupOuters();
void UpdateVersion_CollectClassData();
virtual void CollectAllNodeInstances(TSet<UObject*>& NodeInstances) override;
void SpawnMissingSubNodes(UEnvQueryOption* Option, TSet<UEnvQueryTest*> ExistingTests, UEnvironmentQueryGraphNode* OptionNode);
};