2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#pragma once
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2015-02-23 10:30:16 -05:00
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#include "AIGraphSchema.h"
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2014-03-14 14:13:41 -04:00
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#include "EdGraphSchema_EnvironmentQuery.generated.h"
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UCLASS(MinimalAPI)
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class UEdGraphSchema_EnvironmentQuery : public UAIGraphSchema
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{
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GENERATED_UCLASS_BODY()
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2014-03-14 14:13:41 -04:00
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// Begin EdGraphSchema interface
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2014-06-13 06:14:46 -04:00
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virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
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virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const override;
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virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override;
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virtual const FPinConnectionResponse CanMergeNodes(const UEdGraphNode* A, const UEdGraphNode* B) const override;
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virtual int32 GetNodeSelectionCount(const UEdGraph* Graph) const override;
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// End EdGraphSchema interface
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2015-02-23 10:30:16 -05:00
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// Begin UAIGraphSchema interface
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virtual void GetSubNodeClasses(int32 SubNodeFlags, TArray<FGraphNodeClassData>& ClassData, UClass*& GraphNodeClass) const override;
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// End UAIGraphSchema interface
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2014-03-14 14:13:41 -04:00
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};
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