This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
bb9ed201650b1303c825750794335750464fd0ff
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
EditorLiveStreaming
/
EditorLiveStreamingModule.h
6 lines
98 B
C
Raw
Normal View
History
Unescape
Escape
Update copyright notices to 2015. [CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
Work in progress: Live streaming support for editor and games This commit adds the framework APIs, editor and rendering features needed to support live streaming. Along with this, we're working on a new plugin that adds Twitch.tv support (waiting for legal approval to commit.) - Game live streaming - Allows general support for live internet streaming of game video and audio - Web cam video feed can be overlaid onto game viewports automatically - New 'Broadcast' Blueprint function library allows you to easily start broadcasting from your game - New IGameLiveStreaming API that allows you to start broadcasting through C++ - Editor live streaming - The editor UI now displays a "broadcast" button automatically when a live streaming service is available - Broadcasting of all desktop editor windows is supported (configured in preferences) - If you have a web cam, video will be displayed automatically while broadcasting in a new editor window - New "Live Streaming" editor preference tab with many new settings for configuring broadcasting - New IEditorLiveStreaming API that lets you control editor broadcasting directly, if needed - Added new 'Broadcast.Start' and 'Broadcast.Stop' console commands - These allow you to easily test live streaming in games without writing UI code - Built-in help is available for these new commands - To implement a live streaming plugin: - Inherit from the new ILiveStreamingService interface - Register your "LiveStreaming" feature with the IModularFeatures system - Other changes: - Eliminated broken screen quad drawing functions; replaced with publicly-exposed DrawRectangle() - Slate: Eliminated legacy code for 'marking windows as drawn' (not used anymore) - Slate: Added Slate rendering callback to find out when a frame buffer is ready to be presented [CL 2115377 by Mike Fricker in Main branch]
2014-06-24 12:11:51 -04:00
#
pragma once
#
include
"UnrealEd.h"
Reference in New Issue
Copy Permalink