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UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/NavLinkStructCustomization.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "DetailCustomizationsPrivatePCH.h"
#include "NavLinkStructCustomization.h"
#include "AI/Navigation/NavLinkDefinition.h"
#include "AI/Navigation/NavigationSystem.h"
#define LOCTEXT_NAMESPACE "FNavLinkStructCustomization"
TSharedRef<IPropertyTypeCustomization> FNavLinkStructCustomization::MakeInstance( )
{
return MakeShareable(new FNavLinkStructCustomization);
}
void FNavLinkStructCustomization::CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
TSharedPtr<IPropertyHandle> CommentHandle = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FNavigationLinkBase,Description));
FString Desc;
if (CommentHandle.IsValid())
{
CommentHandle->GetValue(Desc);
}
HeaderRow.NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget()
]
.ValueContent()
.MaxDesiredWidth(400.0f)
[
SNew(STextBlock)
.Text(FText::FromString(Desc))
.Font(StructCustomizationUtils.GetRegularFont())
];
}
void FNavLinkStructCustomization::CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
uint32 NumChildren = 0;
StructPropertyHandle->GetNumChildren(NumChildren);
FString AgentPrefix("bSupportsAgent");
const UNavigationSystem* DefNavSys = (UNavigationSystem*)(UNavigationSystem::StaticClass()->GetDefaultObject());
const int32 NumAgents = FMath::Min(DefNavSys->GetSupportedAgents().Num(), 16);
for (uint32 i = 0; i < NumChildren; i++)
{
TSharedPtr<IPropertyHandle> PropHandle = StructPropertyHandle->GetChildHandle(i);
if (PropHandle->GetProperty() && PropHandle->GetProperty()->GetName().StartsWith(AgentPrefix))
{
int32 AgentIdx = -1;
TTypeFromString<int32>::FromString(AgentIdx, *(PropHandle->GetProperty()->GetName().Mid(AgentPrefix.Len()) ));
if (AgentIdx >= 0 && AgentIdx < NumAgents)
{
FText PropName = FText::Format(LOCTEXT("SupportedAgentFmt", "Supports Agent: {0}"), FText::FromName(DefNavSys->GetSupportedAgents()[AgentIdx].Name));
StructBuilder.AddChildContent(PropName)
.NameContent()
[
SNew(STextBlock)
.Text(PropName)
.Font(StructCustomizationUtils.GetRegularFont())
]
.ValueContent()
[
PropHandle->CreatePropertyValueWidget()
];
}
continue;
}
StructBuilder.AddChildProperty(PropHandle.ToSharedRef());
}
}
#undef LOCTEXT_NAMESPACE