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UnrealEngineUWP/Engine/Source/Editor/CurveTableEditor/Private/CurveTableEditorModule.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "CurveTableEditorPrivatePCH.h"
#include "ModuleManager.h"
#include "CurveTableEditor.h"
#include "Toolkits/ToolkitManager.h"
#include "Engine/CurveTable.h"
IMPLEMENT_MODULE( FCurveTableEditorModule, CurveTableEditor );
const FName FCurveTableEditorModule::CurveTableEditorAppIdentifier( TEXT( "CurveTableEditorApp" ) );
void FCurveTableEditorModule::StartupModule()
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
void FCurveTableEditorModule::ShutdownModule()
{
MenuExtensibilityManager.Reset();
}
TSharedRef<ICurveTableEditor> FCurveTableEditorModule::CreateCurveTableEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UCurveTable* Table )
{
TSharedRef< FCurveTableEditor > NewCurveTableEditor( new FCurveTableEditor() );
NewCurveTableEditor->InitCurveTableEditor( Mode, InitToolkitHost, Table );
return NewCurveTableEditor;
}