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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_SetFieldsInStruct.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "K2Node_SetFieldsInStruct.h"
#include "MakeStructHandler.h"
#include "CompilerResultsLog.h"
#define LOCTEXT_NAMESPACE "K2Node_MakeStruct"
struct SetFieldsInStructHelper
{
static const TCHAR* StructRefPinName()
{
return TEXT("StructRef");
}
};
class FKCHandler_SetFieldsInStruct : public FKCHandler_MakeStruct
{
public:
FKCHandler_SetFieldsInStruct(FKismetCompilerContext& InCompilerContext) : FKCHandler_MakeStruct(InCompilerContext) {}
virtual UEdGraphPin* FindStructPinChecked(UEdGraphNode* InNode) const override
{
check(CastChecked<UK2Node_SetFieldsInStruct>(InNode));
UEdGraphPin* FoundPin = InNode->FindPinChecked(SetFieldsInStructHelper::StructRefPinName());
check(EGPD_Input == FoundPin->Direction);
return FoundPin;
}
};
UK2Node_SetFieldsInStruct::UK2Node_SetFieldsInStruct(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UK2Node_SetFieldsInStruct::AllocateDefaultPins()
{
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
if (Schema && StructType)
{
CreatePin(EGPD_Input, Schema->PC_Exec, TEXT(""), NULL, false, false, Schema->PN_Execute);
CreatePin(EGPD_Output, Schema->PC_Exec, TEXT(""), NULL, false, false, Schema->PN_Then);
CreatePin(EGPD_Input, Schema->PC_Struct, TEXT(""), StructType, false, true, SetFieldsInStructHelper::StructRefPinName());
{
FStructOnScope StructOnScope(Cast<UScriptStruct>(StructType));
FSetFieldsInStructPinManager OptionalPinManager(StructOnScope.GetStructMemory());
OptionalPinManager.RebuildPropertyList(ShowPinForProperties, StructType);
OptionalPinManager.CreateVisiblePins(ShowPinForProperties, StructType, EGPD_Input, this);
}
}
}
FText UK2Node_SetFieldsInStruct::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if (StructType == nullptr)
{
return LOCTEXT("SetFieldsInNullStructNodeTitle", "Set members in <unknown struct>");
}
else if (CachedNodeTitle.IsOutOfDate(this))
{
FFormatNamedArguments Args;
Args.Add(TEXT("StructName"), FText::FromName(StructType->GetFName()));
// FText::Format() is slow, so we cache this to save on performance
CachedNodeTitle.SetCachedText(FText::Format(LOCTEXT("SetFieldsInStructNodeTitle", "Set members in {StructName}"), Args), this);
}
return CachedNodeTitle;
}
FText UK2Node_SetFieldsInStruct::GetTooltipText() const
{
if (StructType == nullptr)
{
return LOCTEXT("SetFieldsInStruct_NullTooltip", "Adds a node that modifies an '<unknown struct>'");
}
else if (CachedTooltip.IsOutOfDate(this))
{
// FText::Format() is slow, so we cache this to save on performance
CachedTooltip.SetCachedText(FText::Format(
LOCTEXT("SetFieldsInStruct_Tooltip", "Adds a node that modifies a '{0}'"),
FText::FromName(StructType->GetFName())
), this);
}
return CachedTooltip;
}
FName UK2Node_SetFieldsInStruct::GetPaletteIcon(FLinearColor& OutColor) const
{
return UK2Node_Variable::GetPaletteIcon(OutColor);
}
void UK2Node_SetFieldsInStruct::ValidateNodeDuringCompilation(FCompilerResultsLog& MessageLog) const
{
Super::ValidateNodeDuringCompilation(MessageLog);
if (UEdGraphPin* FoundPin = FindPinChecked(SetFieldsInStructHelper::StructRefPinName()))
{
if (FoundPin->LinkedTo.Num() <= 0)
{
FText ErrorMessage = LOCTEXT("SetStructFields_NoStructRefError", "The @@ pin must be connected to the struct that you wish to set.");
MessageLog.Error(*ErrorMessage.ToString(), FoundPin);
}
}
}
FNodeHandlingFunctor* UK2Node_SetFieldsInStruct::CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_SetFieldsInStruct(CompilerContext);
}
bool UK2Node_SetFieldsInStruct::ShowCustomPinActions(const UEdGraphPin* Pin, bool bIgnorePinsNum)
{
const int32 MinimalPinsNum = 4;
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
const auto Node = Pin ? Cast<const UK2Node_SetFieldsInStruct>(Pin->GetOwningNodeUnchecked()) : NULL;
return Node
&& ((Node->Pins.Num() > MinimalPinsNum) || bIgnorePinsNum)
&& (EGPD_Input == Pin->Direction)
&& (Pin->PinName != SetFieldsInStructHelper::StructRefPinName())
&& !Schema->IsMetaPin(*Pin);
}
void UK2Node_SetFieldsInStruct::RemoveFieldPins(const UEdGraphPin* Pin, EPinsToRemove Selection)
{
if (ShowCustomPinActions(Pin, false) && (Pin->GetOwningNodeUnchecked() == this))
{
// Pretend that the action was done on the hidden parent pin if the pin is split
while (Pin->ParentPin != nullptr)
{
Pin = Pin->ParentPin;
}
const bool bHideSelected = (Selection == EPinsToRemove::GivenPin);
const bool bHideNotSelected = (Selection == EPinsToRemove::AllOtherPins);
bool bWasChanged = false;
for (FOptionalPinFromProperty& OptionalProperty : ShowPinForProperties)
{
const bool bSelected = (Pin->PinName == OptionalProperty.PropertyName.ToString());
const bool bHide = (bSelected && bHideSelected) || (!bSelected && bHideNotSelected);
if (OptionalProperty.bShowPin && bHide)
{
bWasChanged = true;
OptionalProperty.bShowPin = false;
}
}
if (bWasChanged)
{
ReconstructNode();
}
}
}
bool UK2Node_SetFieldsInStruct::AllPinsAreShown() const
{
for (const FOptionalPinFromProperty& OptionalProperty : ShowPinForProperties)
{
if (!OptionalProperty.bShowPin)
{
return false;
}
}
return true;
}
void UK2Node_SetFieldsInStruct::RestoreAllPins()
{
bool bWasChanged = false;
for (FOptionalPinFromProperty& OptionalProperty : ShowPinForProperties)
{
if (!OptionalProperty.bShowPin)
{
bWasChanged = true;
OptionalProperty.bShowPin = true;
}
}
if (bWasChanged)
{
ReconstructNode();
}
}
void UK2Node_SetFieldsInStruct::FSetFieldsInStructPinManager::GetRecordDefaults(UProperty* TestProperty, FOptionalPinFromProperty& Record) const
{
FMakeStructPinManager::GetRecordDefaults(TestProperty, Record);
Record.bShowPin = false;
}
#undef LOCTEXT_NAMESPACE