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UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BoneDrivenController.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_SkeletalControlBase.h"
#include "Animation/BoneControllers/AnimNode_BoneDrivenController.h"
#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTitleTextTable
#include "AnimGraphNode_BoneDrivenController.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_BoneDrivenController : public UAnimGraphNode_SkeletalControlBase
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_BoneDrivenController Node;
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
//////////////////////////////////////////////////////////////////////////
// UAnimGraphNode_SkeletalControlBase interface
ANIMGRAPH_API virtual void Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* SkelMeshComp) const override;
//////////////////////////////////////////////////////////////////////////
protected:
// UAnimGraphNode_SkeletalControlBase interface
virtual FText GetControllerDescription() const override;
//////////////////////////////////////////////////////////////////////////
private:
/** Constructing FText strings can be costly, so we cache the node's title */
FNodeTitleTextTable CachedNodeTitles;
};