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UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Public/IAddContentDialogModule.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleInterface.h"
class FContentSourceProviderManager;
/** Defines methods for interacting with the Add Content Dialog. */
class IAddContentDialogModule : public IModuleInterface
{
public:
/** Gets the object responsible for managing content source providers. */
virtual TSharedRef<FContentSourceProviderManager> GetContentSourceProviderManager() = 0;
/** Creates a dialog for adding existing content to a project. */
virtual void ShowDialog(TSharedRef<SWindow> ParentWindow) = 0;
};