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UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/WindowsTargetPlatform.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WindowsTargetPlatform : ModuleRules
{
public WindowsTargetPlatform(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/WindowsTargetPlatform/Classes"
}
);
// compile with Engine
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
}
}