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UnrealEngineUWP/Engine/Source/Developer/SourceControl/Public/ISourceControlOperation.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISourceControlState.h"
class ISourceControlOperation : public TSharedFromThis<ISourceControlOperation, ESPMode::ThreadSafe>
{
public:
/**
* Virtual destructor
*/
virtual ~ISourceControlOperation() {}
/** Get the name of this operation, used as a unique identifier */
virtual FName GetName() const = 0;
/** Get the string to display when this operation is in progress */
virtual FText GetInProgressString() const
{
return FText();
}
/** Factory method for easier operation creation */
template<typename Type>
static TSharedRef<Type, ESPMode::ThreadSafe> Create()
{
return MakeShareable( new Type() );
}
};
typedef TSharedRef<class ISourceControlOperation, ESPMode::ThreadSafe> FSourceControlOperationRef;