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UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/Widgets/Deploy/SProjectLauncherDeployToDeviceSettings.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "ProjectLauncherPrivatePCH.h"
#include "SExpandableArea.h"
#define LOCTEXT_NAMESPACE "SProjectLauncherDeployToDeviceSettings"
/* SProjectLauncherDeployToDeviceSettings interface
*****************************************************************************/
void SProjectLauncherDeployToDeviceSettings::Construct( const FArguments& InArgs, const FProjectLauncherModelRef& InModel, EVisibility InShowAdvanced )
{
Model = InModel;
ChildSlot
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SBorder)
.Padding(8.0f)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
[
// deploy targets area
SNew(SProjectLauncherDeployTargets, InModel)
]
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 8.0f, 0.0f, 0.0f)
[
SNew(SVerticalBox)
.Visibility(InShowAdvanced)
+ SVerticalBox::Slot()
.AutoHeight()
[
SNew(SExpandableArea)
.AreaTitle(LOCTEXT("AdvancedAreaTitle", "Advanced Settings"))
.InitiallyCollapsed(true)
.Padding(8.0f)
.BodyContent()
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.AutoHeight()
[
// incremental cook check box
SNew(SCheckBox)
.IsChecked(this, &SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxIsChecked)
.OnCheckStateChanged(this, &SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxCheckStateChanged)
.Padding(FMargin(4.0f, 0.0f))
.ToolTipText(LOCTEXT("IncrementalCheckBoxTooltip", "If checked, only modified content will be deployed, resulting in much faster deploy times. It is recommended to enable this option whenever possible."))
.Content()
[
SNew(STextBlock)
.Text(LOCTEXT("IncrementalCheckBoxText", "Only deploy modified content"))
]
]
]
]
]
];
}
/* SProjectLauncherDeployToDeviceSettings callbacks
*****************************************************************************/
void SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxCheckStateChanged( ECheckBoxState NewState )
{
ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
if (SelectedProfile.IsValid())
{
SelectedProfile->SetIncrementalDeploying(NewState == ECheckBoxState::Checked);
}
}
ECheckBoxState SProjectLauncherDeployToDeviceSettings::HandleIncrementalCheckBoxIsChecked( ) const
{
ILauncherProfilePtr SelectedProfile = Model->GetSelectedProfile();
if (SelectedProfile.IsValid())
{
if (SelectedProfile->IsDeployingIncrementally())
{
return ECheckBoxState::Checked;
}
}
return ECheckBoxState::Unchecked;
}
#undef LOCTEXT_NAMESPACE