Files
UnrealEngineUWP/Engine/Source/Developer/Profiler/Private/ProfilerSample.cpp

53 lines
2.0 KiB
C++
Raw Normal View History

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "ProfilerPrivatePCH.h"
#define LOCTEXT_NAMESPACE "ProfilerSample"
/*-----------------------------------------------------------------------------
Enumerators
-----------------------------------------------------------------------------*/
FString EProfilerSampleTypes::ToName( Type ProfilerSampleType )
{
switch( ProfilerSampleType )
{
case HierarchicalTime: return LOCTEXT("StatType_Name_Hierarchical","Hier").ToString();
case NumberInt: return LOCTEXT("StatType_Name_NumberInt","Int").ToString();
case NumberFloat: return LOCTEXT("StatType_Name_NumberFloat","Float").ToString();
case Memory: return LOCTEXT("StatType_Name_Memory","Mem").ToString();
default: return LOCTEXT("StatType_InvalidOrMax","Unknown profiler sample type").ToString();
}
}
FString EProfilerSampleTypes::ToDescription( Type ProfilerSampleType )
{
switch( ProfilerSampleType )
{
case HierarchicalTime: return LOCTEXT("StatType_Desc_Hierarchical","Hierarchical - Displayed as a time").ToString();
case NumberInt: return LOCTEXT("StatType_Desc_NumberInt","Numerical - Displayed as a integer number").ToString();
case NumberFloat: return LOCTEXT("StatType_Desc_NumberFloat","Numerical - Displayed as a floating number").ToString();
case Memory: return LOCTEXT("StatType_Desc_Memory","Memory - Displayed as a human readable data counter").ToString();
default: return LOCTEXT("StatDesc_InvalidOrMax","Unknown profiler sample type").ToString();
}
}
/*-----------------------------------------------------------------------------
FProfilerSample
-----------------------------------------------------------------------------*/
const FProfilerSample FProfilerSample::Invalid;
void FProfilerSample::FixupChildrenOrdering( const TMap<uint32,uint32>& ChildrenOrderingIndices )
{
FIndicesArray ChildrenIndices;
for( auto It = ChildrenOrderingIndices.CreateConstIterator(); It; ++It )
{
ChildrenIndices.Add( _ChildrenIndices[It.Key()] );
}
_ChildrenIndices = ChildrenIndices;
}
#undef LOCTEXT_NAMESPACE