2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-04-30 16:19:30 -04:00
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using UnrealBuildTool;
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public class MacServerTargetPlatform : ModuleRules
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{
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public MacServerTargetPlatform(TargetInfo Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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2014-06-05 12:13:44 -04:00
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"TargetPlatform",
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"DesktopPlatform",
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2014-04-30 16:19:30 -04:00
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}
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);
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if (UEBuildConfiguration.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("CoreUObject"); // @todo Mac: for some reason it's needed to link in debug on Mac
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PrivateDependencyModuleNames.Add("Engine");
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PrivateIncludePathModuleNames.Add("TextureCompressor");
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}
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/Mac/MacTargetPlatform/Private"
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}
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);
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}
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}
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