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UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerStatusView.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class SVisualLoggerStatusView : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SVisualLoggerStatusView){}
SLATE_END_ARGS();
void Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& InCommandList);
void OnItemSelectionChanged(const FVisualLogDevice::FVisualLogEntryItem&);
TSharedRef<ITableRow> HandleGenerateLogStatus(TSharedPtr<struct FLogStatusItem> InItem, const TSharedRef<STableViewBase>& OwnerTable);
void OnLogStatusGetChildren(TSharedPtr<struct FLogStatusItem> InItem, TArray< TSharedPtr<FLogStatusItem> >& OutItems);
protected:
TSharedPtr< STreeView< TSharedPtr<FLogStatusItem> > > StatusItemsView;
TArray< TSharedPtr<FLogStatusItem> > StatusItems;
};