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UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Private/FuncTestManager.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
DECLARE_LOG_CATEGORY_EXTERN(LogFunctionalTest, Log, All);
class FFuncTestManager : public IFuncTestManager, public TSharedFromThis<FFuncTestManager>
{
public:
virtual ~FFuncTestManager() {}
/** Triggers in sequence all functional tests found on the level.*/
virtual void RunAllTestsOnMap(bool bClearLog, bool bRunLooped) override;
virtual bool IsRunning() const override;
virtual bool IsFinished() const override;
virtual void SetScript(class UFunctionalTestingManager* NewScript) override;
virtual class UFunctionalTestingManager* GetCurrentScript() override { return TestScript.Get(); }
virtual void SetLooping(const bool bLoop) override;
protected:
TWeakObjectPtr<class UFunctionalTestingManager> TestScript;
};