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UnrealEngineUWP/Engine/Source/Developer/DirectoryWatcher/Private/Linux/DirectoryWatchRequestLinux.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include <errno.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/inotify.h>
#define EVENT_SIZE ( sizeof (struct inotify_event) )
#define BUF_LEN ( 1024 * ( EVENT_SIZE + 16 ) )
class FDirectoryWatchRequestLinux
{
public:
FDirectoryWatchRequestLinux();
virtual ~FDirectoryWatchRequestLinux();
/** Sets up the directory handle and request information */
bool Init(const FString& InDirectory);
/** Adds a delegate to get fired when the directory changes */
FDelegateHandle AddDelegate( const IDirectoryWatcher::FDirectoryChanged& InDelegate );
/** Removes a delegate to get fired when the directory changes */
DELEGATE_DEPRECATED("This overload of RemoveDelegate is deprecated, instead pass the result of AddDelegate.")
bool RemoveDelegate( const IDirectoryWatcher::FDirectoryChanged& InDelegate );
/** Same as above, but for use within other deprecated calls to prevent multiple deprecation warnings */
bool DEPRECATED_RemoveDelegate( const IDirectoryWatcher::FDirectoryChanged& InDelegate );
/** Removes a delegate to get fired when the directory changes */
bool RemoveDelegate( FDelegateHandle InHandle );
/** Returns true if this request has any delegates listening to directory changes */
bool HasDelegates() const;
/** Prepares the request for deletion */
void EndWatchRequest();
/** Triggers all pending file change notifications */
void ProcessPendingNotifications();
private:
FString Directory;
bool bRunning;
bool bEndWatchRequestInvoked;
int FileDescriptor;
int * WatchDescriptor;
int NotifyFilter;
TArray<FString> AllFiles;
TArray<IDirectoryWatcher::FDirectoryChanged> Delegates;
TArray<FFileChangeData> FileChanges;
void Shutdown();
void ProcessChanges();
};