2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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2014-04-23 17:27:21 -04:00
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using System.IO;
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2014-03-14 14:13:41 -04:00
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public class DerivedDataCache : ModuleRules
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{
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public DerivedDataCache(TargetInfo Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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2015-03-20 15:03:05 -04:00
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2014-04-29 21:57:05 -04:00
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// Internal (NotForLicensees) module
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2015-03-20 15:03:05 -04:00
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var DDCUtilsModule = Path.Combine("Developer", "NotForLicensees", "DDCUtils", "DDCUtils.Build.cs");
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if (File.Exists(DDCUtilsModule))
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2014-04-23 17:27:21 -04:00
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{
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2015-03-20 15:03:05 -04:00
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DynamicallyLoadedModuleNames.Add("DDCUtils");
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2014-04-23 17:27:21 -04:00
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}
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2014-03-14 14:13:41 -04:00
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}
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}
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