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UnrealEngineUWP/Engine/Source/Programs/UnrealCEFSubProcess/Private/Linux/UnrealCEFSubProcessLinux.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "UnrealCEFSubProcess.h"
/**
* WinMain, called when the application is started
*/
int main( int argc, char** argv )
{
FPlatformMisc::SetGracefulTerminationHandler();
#if WITH_CEF3
// Structure for passing command-line arguments.
// The definition of this structure is platform-specific.
CefMainArgs MainArgs();
return RunCEFSubProcess(MainArgs);
#else
return 0;
#endif
}