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UnrealEngineUWP/Engine/Source/Editor/Localization/Private/LocalizationCommandletTasks.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "LocalizationPrivatePCH.h"
#include "LocalizationCommandletTasks.h"
#include "LocalizationCommandletExecution.h"
#include "LocalizationConfigurationScript.h"
#define LOCTEXT_NAMESPACE "LocalizationCommandletTasks"
bool LocalizationCommandletTasks::GatherTargets(const TSharedRef<SWindow>& ParentWindow, const TArray<ULocalizationTarget*>& Targets)
{
TArray<LocalizationCommandletExecution::FTask> Tasks;
for (ULocalizationTarget* Target : Targets)
{
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText GatherTaskName = FText::Format(LOCTEXT("GatherTaskNameFormat", "Gather Text for {TargetName}"), Arguments);
const FString GatherScriptPath = LocalizationConfigurationScript::GetGatherScriptPath(Target);
LocalizationConfigurationScript::GenerateGatherScript(Target).Write(GatherScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(GatherTaskName, GatherScriptPath, ShouldUseProjectFile));
}
return LocalizationCommandletExecution::Execute(ParentWindow, LOCTEXT("GatherAllTargetsWindowTitle", "Gather Text for All Targets"), Tasks);
}
bool LocalizationCommandletTasks::GatherTarget(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target)
{
TArray<LocalizationCommandletExecution::FTask> Tasks;
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
const FString GatherScriptPath = LocalizationConfigurationScript::GetGatherScriptPath(Target);
LocalizationConfigurationScript::GenerateGatherScript(Target).Write(GatherScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(LOCTEXT("GatherTaskName", "Gather Text"), GatherScriptPath, ShouldUseProjectFile));
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText WindowTitle = FText::Format(LOCTEXT("GatherTargetWindowTitle", "Gather Text for Target {TargetName}"), Arguments);
return LocalizationCommandletExecution::Execute(ParentWindow, WindowTitle, Tasks);
}
bool LocalizationCommandletTasks::ImportTargets(const TSharedRef<SWindow>& ParentWindow, const TArray<ULocalizationTarget*>& Targets, const TOptional<FString> DirectoryPath)
{
TArray<LocalizationCommandletExecution::FTask> Tasks;
for (ULocalizationTarget* Target : Targets)
{
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText ImportTaskName = FText::Format(LOCTEXT("ImportTaskNameFormat", "Import Translations for {TargetName}"), Arguments);
const FString ImportScriptPath = LocalizationConfigurationScript::GetImportScriptPath(Target, TOptional<FString>());
const TOptional<FString> DirectoryPathForTarget = DirectoryPath.IsSet() ? DirectoryPath.GetValue() / Target->Settings.Name : TOptional<FString>();
LocalizationConfigurationScript::GenerateImportScript(Target, TOptional<FString>(), DirectoryPathForTarget).Write(ImportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(ImportTaskName, ImportScriptPath, ShouldUseProjectFile));
const FText ReportTaskName = FText::Format(LOCTEXT("ReportTaskNameFormat", "Generate Reports for {TargetName}"), Arguments);
const FString ReportScriptPath = LocalizationConfigurationScript::GetWordCountReportScriptPath(Target);
LocalizationConfigurationScript::GenerateWordCountReportScript(Target).Write(ReportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(ReportTaskName, ReportScriptPath, ShouldUseProjectFile));
}
return LocalizationCommandletExecution::Execute(ParentWindow, LOCTEXT("ImportForAllTargetsWindowTitle", "Import Translations for All Targets"), Tasks);
}
bool LocalizationCommandletTasks::ImportTarget(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target, const TOptional<FString> DirectoryPath)
{
TArray<LocalizationCommandletExecution::FTask> Tasks;
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
const FString ImportScriptPath = LocalizationConfigurationScript::GetImportScriptPath(Target, TOptional<FString>());
LocalizationConfigurationScript::GenerateImportScript(Target, TOptional<FString>(), DirectoryPath).Write(ImportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(LOCTEXT("ImportTaskName", "Import Translations"), ImportScriptPath, ShouldUseProjectFile));
const FString ReportScriptPath = LocalizationConfigurationScript::GetWordCountReportScriptPath(Target);
LocalizationConfigurationScript::GenerateWordCountReportScript(Target).Write(ReportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(LOCTEXT("ReportTaskName", "Generate Reports"), ReportScriptPath, ShouldUseProjectFile));
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText WindowTitle = FText::Format(LOCTEXT("ImportForTargetWindowTitle", "Import Translations for Target {TargetName}"), Arguments);
return LocalizationCommandletExecution::Execute(ParentWindow, WindowTitle, Tasks);
}
bool LocalizationCommandletTasks::ImportCulture(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target, const FString& CultureName, const TOptional<FString> FilePath)
{
FCulturePtr Culture = FInternationalization::Get().GetCulture(CultureName);
if (!Culture.IsValid())
{
return false;
}
TArray<LocalizationCommandletExecution::FTask> Tasks;
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
const FString DefaultImportScriptPath = LocalizationConfigurationScript::GetImportScriptPath(Target, TOptional<FString>(CultureName));
const FString ImportScriptPath = FPaths::CreateTempFilename(*FPaths::GetPath(DefaultImportScriptPath), *FPaths::GetBaseFilename(DefaultImportScriptPath), *FPaths::GetExtension(DefaultImportScriptPath, true));
LocalizationConfigurationScript::GenerateImportScript(Target, TOptional<FString>(CultureName), FilePath).Write(ImportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(LOCTEXT("ImportTaskName", "Import Translations"), ImportScriptPath, ShouldUseProjectFile));
const FString ReportScriptPath = LocalizationConfigurationScript::GetWordCountReportScriptPath(Target);
LocalizationConfigurationScript::GenerateWordCountReportScript(Target).Write(ReportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(LOCTEXT("ReportTaskName", "Generate Reports"), ReportScriptPath, ShouldUseProjectFile));
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("CultureName"), FText::FromString(Culture->GetDisplayName()));
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText WindowTitle = FText::Format(LOCTEXT("ImportCultureForTargetWindowTitle", "Import {CultureName} Translations for Target {TargetName}"), Arguments);
bool HasSucceeeded = LocalizationCommandletExecution::Execute(ParentWindow, WindowTitle, Tasks);
IFileManager::Get().Delete(*ImportScriptPath); // Don't clutter up the loc config directory with scripts for individual cultures.
return HasSucceeeded;
}
bool LocalizationCommandletTasks::ExportTargets(const TSharedRef<SWindow>& ParentWindow, const TArray<ULocalizationTarget*>& Targets, const TOptional<FString> DirectoryPath)
{
TArray<LocalizationCommandletExecution::FTask> Tasks;
for (ULocalizationTarget* Target : Targets)
{
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText ExportTaskName = FText::Format(LOCTEXT("ExportTaskNameFormat", "Export Translations for {TargetName}"), Arguments);
const FString ExportScriptPath = LocalizationConfigurationScript::GetExportScriptPath(Target, TOptional<FString>());
const TOptional<FString> DirectoryPathForTarget = DirectoryPath.IsSet() ? DirectoryPath.GetValue() / Target->Settings.Name : TOptional<FString>();
LocalizationConfigurationScript::GenerateExportScript(Target, TOptional<FString>(), DirectoryPathForTarget).Write(ExportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(ExportTaskName, ExportScriptPath, ShouldUseProjectFile));
}
return LocalizationCommandletExecution::Execute(ParentWindow, LOCTEXT("ExportForAllTargetsWindowTitle", "Export Translations for All Targets"), Tasks);
}
bool LocalizationCommandletTasks::ExportTarget(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target, const TOptional<FString> DirectoryPath)
{
TArray<LocalizationCommandletExecution::FTask> Tasks;
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
const FString ExportScriptPath = LocalizationConfigurationScript::GetExportScriptPath(Target, TOptional<FString>());
LocalizationConfigurationScript::GenerateExportScript(Target, TOptional<FString>(), DirectoryPath).Write(ExportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(LOCTEXT("ExportTaskName", "Export Translations"), ExportScriptPath, ShouldUseProjectFile));
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText WindowTitle = FText::Format(LOCTEXT("ExportForTargetWindowTitle", "Export Translations for Target {TargetName}"), Arguments);
return LocalizationCommandletExecution::Execute(ParentWindow, WindowTitle, Tasks);
}
bool LocalizationCommandletTasks::ExportCulture(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target, const FString& CultureName, const TOptional<FString> FilePath)
{
FCulturePtr Culture = FInternationalization::Get().GetCulture(CultureName);
if (!Culture.IsValid())
{
return false;
}
TArray<LocalizationCommandletExecution::FTask> Tasks;
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
const FString DefaultExportScriptPath = LocalizationConfigurationScript::GetExportScriptPath(Target, TOptional<FString>(CultureName));
const FString ExportScriptPath = FPaths::CreateTempFilename(*FPaths::GetPath(DefaultExportScriptPath), *FPaths::GetBaseFilename(DefaultExportScriptPath), *FPaths::GetExtension(DefaultExportScriptPath, true));
LocalizationConfigurationScript::GenerateExportScript(Target, TOptional<FString>(CultureName), FilePath).Write(ExportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(LOCTEXT("ExportTaskName", "Export Translations"), ExportScriptPath, ShouldUseProjectFile));
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("CultureName"), FText::FromString(Culture->GetDisplayName()));
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText WindowTitle = FText::Format(LOCTEXT("ExportCultureForTargetWindowTitle", "Export {CultureName} Translations for Target {TargetName}"), Arguments);
bool HasSucceeeded = LocalizationCommandletExecution::Execute(ParentWindow, WindowTitle, Tasks);
IFileManager::Get().Delete(*ExportScriptPath); // Don't clutter up the loc config directory with scripts for individual cultures.
return HasSucceeeded;
}
bool LocalizationCommandletTasks::GenerateWordCountReportsForTargets(const TSharedRef<SWindow>& ParentWindow, const TArray<ULocalizationTarget*>& Targets)
{
TArray<LocalizationCommandletExecution::FTask> Tasks;
for (ULocalizationTarget* Target : Targets)
{
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText ReportTaskName = FText::Format(LOCTEXT("ReportTaskNameFormat", "Generate Word Count Report for {TargetName}"), Arguments);
const FString ReportScriptPath = LocalizationConfigurationScript::GetWordCountReportScriptPath(Target);
LocalizationConfigurationScript::GenerateWordCountReportScript(Target).Write(ReportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(ReportTaskName, ReportScriptPath, ShouldUseProjectFile));
}
return LocalizationCommandletExecution::Execute(ParentWindow, LOCTEXT("GenerateReportsForAllTargetsWindowTitle", "Generate Word Count Reports for All Targets"), Tasks);
}
bool LocalizationCommandletTasks::GenerateWordCountReportForTarget(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target)
{
TArray<LocalizationCommandletExecution::FTask> Tasks;
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
const FString ReportScriptPath = LocalizationConfigurationScript::GetWordCountReportScriptPath(Target);
LocalizationConfigurationScript::GenerateWordCountReportScript(Target).Write(ReportScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(LOCTEXT("ReportTaskName", "Generate Word Count Report"), ReportScriptPath, ShouldUseProjectFile));
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText WindowTitle = FText::Format(LOCTEXT("GenerateReportForTargetWindowTitle", "Generate Word Count Report for Target {TargetName}"), Arguments);
return LocalizationCommandletExecution::Execute(ParentWindow, WindowTitle, Tasks);
}
bool LocalizationCommandletTasks::CompileTargets(const TSharedRef<SWindow>& ParentWindow, const TArray<ULocalizationTarget*>& Targets)
{
TArray<LocalizationCommandletExecution::FTask> Tasks;
for (ULocalizationTarget* Target : Targets)
{
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText CompileTaskName = FText::Format(LOCTEXT("CompileTaskNameFormat", "Compile Translations for {TargetName}"), Arguments);
const FString CompileScriptPath = LocalizationConfigurationScript::GetCompileScriptPath(Target);
LocalizationConfigurationScript::GenerateCompileScript(Target).Write(CompileScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(CompileTaskName, CompileScriptPath, ShouldUseProjectFile));
}
return LocalizationCommandletExecution::Execute(ParentWindow, LOCTEXT("GenerateLocResForAllTargetsWindowTitle", "Compile Translations for All Targets"), Tasks);
}
bool LocalizationCommandletTasks::CompileTarget(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target)
{
TArray<LocalizationCommandletExecution::FTask> Tasks;
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
const FString CompileScriptPath = LocalizationConfigurationScript::GetCompileScriptPath(Target);
LocalizationConfigurationScript::GenerateCompileScript(Target).Write(CompileScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(LOCTEXT("CompileTaskName", "Compile Translations"), CompileScriptPath, ShouldUseProjectFile));
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText WindowTitle = FText::Format(LOCTEXT("GenerateLocResForTargetWindowTitle", "Compile Translations for Target {TargetName}"), Arguments);
return LocalizationCommandletExecution::Execute(ParentWindow, WindowTitle, Tasks);
}
bool LocalizationCommandletTasks::CompileCulture(const TSharedRef<SWindow>& ParentWindow, ULocalizationTarget* const Target, const FString& CultureName)
{
FCulturePtr Culture = FInternationalization::Get().GetCulture(CultureName);
if (!Culture.IsValid())
{
return false;
}
TArray<LocalizationCommandletExecution::FTask> Tasks;
const bool ShouldUseProjectFile = !Target->IsMemberOfEngineTargetSet();
const FString DefaultCompileScriptPath = LocalizationConfigurationScript::GetCompileScriptPath(Target, TOptional<FString>(CultureName));
const FString CompileScriptPath = FPaths::CreateTempFilename(*FPaths::GetPath(DefaultCompileScriptPath), *FPaths::GetBaseFilename(DefaultCompileScriptPath), *FPaths::GetExtension(DefaultCompileScriptPath, true));
LocalizationConfigurationScript::GenerateCompileScript(Target, TOptional<FString>(CultureName)).Write(CompileScriptPath);
Tasks.Add(LocalizationCommandletExecution::FTask(LOCTEXT("CompileTaskName", "Compile Translations"), CompileScriptPath, ShouldUseProjectFile));
FFormatNamedArguments Arguments;
Arguments.Add(TEXT("CultureName"), FText::FromString(Culture->GetDisplayName()));
Arguments.Add(TEXT("TargetName"), FText::FromString(Target->Settings.Name));
const FText WindowTitle = FText::Format(LOCTEXT("CompileCultureForTargetWindowTitle", "Compile {CultureName} Translations for Target {TargetName}"), Arguments);
bool HasSucceeeded = LocalizationCommandletExecution::Execute(ParentWindow, WindowTitle, Tasks);
IFileManager::Get().Delete(*CompileScriptPath); // Don't clutter up the loc config directory with scripts for individual cultures.
return HasSucceeeded;
}
#undef LOCTEXT_NAMESPACE