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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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# include "EditorLiveStreamingModule.h"
# include "EditorLiveStreaming.h"
# include "EditorLiveStreamingSettings.h"
# include "Runtime/Core/Public/Features/IModularFeatures.h"
# include "Runtime/Engine/Public/Features/ILiveStreamingService.h"
# include "Runtime/SlateCore/Public/Rendering/SlateRenderer.h"
# include "Editor/MainFrame/Public/Interfaces/IMainFrameModule.h"
# include "Runtime/GameLiveStreaming/Public/IGameLiveStreaming.h"
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# include "ISettingsModule.h"
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# include "SNotificationList.h"
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# include "ModuleManager.h"
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# include "NotificationManager.h"
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IMPLEMENT_MODULE ( FEditorLiveStreaming , EditorLiveStreaming ) ;
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# define LOCTEXT_NAMESPACE "EditorLiveStreaming"
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FEditorLiveStreaming : : FEditorLiveStreaming ( )
: bIsBroadcasting ( false ) ,
LiveStreamer ( nullptr ) ,
SubmittedVideoFrameCount ( 0 ) ,
ReadbackBufferIndex ( 0 )
{
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
ReadbackBuffers [ 0 ] . Reset ( ) ;
ReadbackBuffers [ 1 ] . Reset ( ) ;
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}
void FEditorLiveStreaming : : StartupModule ( )
{
// Register settings
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ISettingsModule * SettingsModule = FModuleManager : : GetModulePtr < ISettingsModule > ( " Settings " ) ;
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if ( ensure ( SettingsModule ! = nullptr ) )
{
SettingsModule - > RegisterSettings ( " Editor " , " General " , " EditorLiveStreaming " ,
LOCTEXT ( " EditorLiveStreamingSettingsName " , " Live Streaming " ) ,
LOCTEXT ( " EditorLiveStreamingSettingsDescription " , " Settings for broadcasting live from the editor " ) ,
GetMutableDefault < UEditorLiveStreamingSettings > ( )
) ;
}
}
void FEditorLiveStreaming : : ShutdownModule ( )
{
// Unregister settings
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ISettingsModule * SettingsModule = FModuleManager : : GetModulePtr < ISettingsModule > ( " Settings " ) ;
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if ( SettingsModule ! = nullptr )
{
SettingsModule - > UnregisterSettings ( " Editor " , " General " , " EditorLiveStreaming " ) ;
}
}
bool FEditorLiveStreaming : : IsLiveStreamingAvailable ( ) const
{
bool bIsAvailable = false ;
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// This feature is currently "experimental" and disabled by default, even if you have a valid live streaming plugin installed
if ( GetDefault < UEditorExperimentalSettings > ( ) - > bLiveStreamingFromEditor )
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{
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// We are not available if the game is already streaming
if ( ! IGameLiveStreaming : : Get ( ) . IsBroadcastingGame ( ) )
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{
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static const FName LiveStreamingFeatureName ( " LiveStreaming " ) ;
if ( IModularFeatures : : Get ( ) . IsModularFeatureAvailable ( LiveStreamingFeatureName ) )
{
// Only if not already broadcasting
bIsAvailable = true ;
}
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}
}
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return bIsAvailable ;
}
bool FEditorLiveStreaming : : IsBroadcastingEditor ( ) const
{
return bIsBroadcasting ;
}
void FEditorLiveStreaming : : StartBroadcastingEditor ( )
{
if ( ! IsBroadcastingEditor ( ) & & IsLiveStreamingAvailable ( ) )
{
// Select a live streaming service
{
static const FName LiveStreamingFeatureName ( " LiveStreaming " ) ;
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LiveStreamer = & IModularFeatures : : Get ( ) . GetModularFeature < ILiveStreamingService > ( LiveStreamingFeatureName ) ;
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}
// Register to find out about status changes
LiveStreamer - > OnStatusChanged ( ) . AddRaw ( this , & FEditorLiveStreaming : : BroadcastStatusCallback ) ;
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// @todo livestream: Allow connection to chat independently from broadcasting? (see removing delegate too)
LiveStreamer - > OnChatMessage ( ) . AddRaw ( this , & FEditorLiveStreaming : : OnChatMessage ) ;
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// Tell our live streaming plugin to start broadcasting
{
const auto & Settings = * GetDefault < UEditorLiveStreamingSettings > ( ) ;
FSlateRenderer * SlateRenderer = FSlateApplication : : Get ( ) . GetRenderer ( ) . Get ( ) ;
const FIntRect VirtualScreen = SlateRenderer - > SetupVirtualScreenBuffer ( Settings . bPrimaryMonitorOnly , Settings . ScreenScaling , LiveStreamer ) ;
bIsBroadcasting = true ;
SubmittedVideoFrameCount = 0 ;
// @todo livestream: What about if virtual screen size changes while we are still broadcasting? For example, if the user changes their
// desktop resolution while the editor is running. We'd need to stop and restart the broadcast.
FBroadcastConfig BroadcastConfig ;
BroadcastConfig . VideoBufferWidth = VirtualScreen . Width ( ) ;
BroadcastConfig . VideoBufferHeight = VirtualScreen . Height ( ) ;
BroadcastConfig . FramesPerSecond = Settings . FrameRate ;
BroadcastConfig . PixelFormat = FBroadcastConfig : : EBroadcastPixelFormat : : R8G8B8A8 ;
BroadcastConfig . bCaptureAudioFromComputer = Settings . bCaptureAudioFromComputer ;
BroadcastConfig . bCaptureAudioFromMicrophone = Settings . bCaptureAudioFromMicrophone ;
LiveStreamer - > StartBroadcasting ( BroadcastConfig ) ;
if ( Settings . bEnableWebCam )
{
FWebCamConfig WebCamConfig ;
switch ( Settings . WebCamResolution )
{
case EEditorLiveStreamingWebCamResolution : : Normal_320x240 :
WebCamConfig . DesiredWebCamWidth = 320 ;
WebCamConfig . DesiredWebCamHeight = 240 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Wide_320x180 :
WebCamConfig . DesiredWebCamWidth = 320 ;
WebCamConfig . DesiredWebCamHeight = 180 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Normal_640x480 :
WebCamConfig . DesiredWebCamWidth = 640 ;
WebCamConfig . DesiredWebCamHeight = 480 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Wide_640x360 :
WebCamConfig . DesiredWebCamWidth = 640 ;
WebCamConfig . DesiredWebCamHeight = 360 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Normal_800x600 :
WebCamConfig . DesiredWebCamWidth = 800 ;
WebCamConfig . DesiredWebCamHeight = 600 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Wide_800x450 :
WebCamConfig . DesiredWebCamWidth = 800 ;
WebCamConfig . DesiredWebCamHeight = 450 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Normal_1024x768 :
WebCamConfig . DesiredWebCamWidth = 1024 ;
WebCamConfig . DesiredWebCamHeight = 768 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Wide_1024x576 :
WebCamConfig . DesiredWebCamWidth = 1024 ;
WebCamConfig . DesiredWebCamHeight = 576 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Normal_1080x810 :
WebCamConfig . DesiredWebCamWidth = 1080 ;
WebCamConfig . DesiredWebCamHeight = 810 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Wide_1080x720 :
WebCamConfig . DesiredWebCamWidth = 1080 ;
WebCamConfig . DesiredWebCamHeight = 720 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Normal_1280x960 :
WebCamConfig . DesiredWebCamWidth = 1280 ;
WebCamConfig . DesiredWebCamHeight = 960 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Wide_1280x720 :
WebCamConfig . DesiredWebCamWidth = 1280 ;
WebCamConfig . DesiredWebCamHeight = 720 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Normal_1920x1440 :
WebCamConfig . DesiredWebCamWidth = 1920 ;
WebCamConfig . DesiredWebCamHeight = 1440 ;
break ;
case EEditorLiveStreamingWebCamResolution : : Wide_1920x1080 :
WebCamConfig . DesiredWebCamWidth = 1920 ;
WebCamConfig . DesiredWebCamHeight = 1080 ;
break ;
default :
check ( 0 ) ;
break ;
}
// @todo livestream: Allow web cam to be started/stopped independently from the broadcast itself, so users can setup their web cam
LiveStreamer - > StartWebCam ( WebCamConfig ) ;
}
}
}
}
void FEditorLiveStreaming : : StopBroadcastingEditor ( )
{
if ( IsBroadcastingEditor ( ) )
{
CloseBroadcastStatusWindow ( ) ;
LiveStreamer - > StopWebCam ( ) ;
LiveStreamer - > StopBroadcasting ( ) ;
// Unregister for status changes
LiveStreamer - > OnStatusChanged ( ) . RemoveAll ( this ) ;
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LiveStreamer - > OnChatMessage ( ) . RemoveAll ( this ) ;
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LiveStreamer = nullptr ;
// Tell our notification to start expiring
TSharedPtr < SNotificationItem > Notification ( NotificationWeakPtr . Pin ( ) ) ;
if ( Notification . IsValid ( ) )
{
Notification - > ExpireAndFadeout ( ) ;
}
bIsBroadcasting = false ;
for ( int32 BufferIndex = 0 ; BufferIndex < 2 ; + + BufferIndex )
{
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
ReadbackBuffers [ BufferIndex ] . Reset ( ) ;
2014-06-24 12:11:51 -04:00
}
ReadbackBufferIndex = 0 ;
SubmittedVideoFrameCount = 0 ;
}
}
void FEditorLiveStreaming : : BroadcastEditorVideoFrame ( )
{
if ( ensure ( IsBroadcastingEditor ( ) ) )
{
// Check to see if we're streaming live video. If so, we'll want to push new frames to be broadcast.
if ( LiveStreamer - > IsBroadcasting ( ) )
{
// Is this live streamer ready to accept new frames?
if ( LiveStreamer - > IsReadyForVideoFrames ( ) )
{
FSlateRenderer * SlateRenderer = FSlateApplication : : Get ( ) . GetRenderer ( ) . Get ( ) ;
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
const FMappedTextureBuffer & CurrentBuffer = ReadbackBuffers [ ReadbackBufferIndex ] ;
if ( CurrentBuffer . IsValid ( ) )
2014-06-24 12:11:51 -04:00
{
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
//TODO PushVideoFrame Needs to Take Width and Height
LiveStreamer - > PushVideoFrame ( ( FColor * ) CurrentBuffer . Data /*, CurrentBuffer.Width, CurrentBuffer.Height*/ ) ;
2014-06-24 12:11:51 -04:00
+ + SubmittedVideoFrameCount ;
// If this is the first frame we've submitted, then we can fade out our notification UI, since broadcasting is in progress
if ( SubmittedVideoFrameCount = = 1 )
{
TSharedPtr < SNotificationItem > Notification ( NotificationWeakPtr . Pin ( ) ) ;
if ( Notification . IsValid ( ) )
{
Notification - > ExpireAndFadeout ( ) ;
}
}
SlateRenderer - > UnmapVirtualScreenBuffer ( ) ;
}
TArray < FString > UnusedKeypressBuffer ;
SlateRenderer - > CopyWindowsToVirtualScreenBuffer ( UnusedKeypressBuffer ) ;
Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2756103 on 2015/11/05 by Jamie.Dale
Implemented UFont::GetResourceSize to work correctly with the Size Map tool
Change 2756104 on 2015/11/05 by Jamie.Dale
Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font
The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.
Change 2756105 on 2015/11/05 by Jamie.Dale
Fixed a crash when using an empty FKey property with a Data Table
FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.
I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).
#jira UE-22897
Change 2757015 on 2015/11/06 by Joe.Tidmarsh
SSProgressBar marquee tint. Accounts for widget color and opacity.
PR #1698
Change 2757156 on 2015/11/06 by Joe.Tidmarsh
Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.
When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.
* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.
#rb Ben.Cosh
#jira UE-20170
Change 2757181 on 2015/11/06 by Jamie.Dale
Cleaned up some duplication in UMG text widgets, and exposed the text shaping options
The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.
The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).
This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does
Change 2757734 on 2015/11/06 by David.Nikdel
#UE4 #Editor
- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
#CodeReview: Matt.Kuhlenschmidt
Change 2758786 on 2015/11/09 by Joe.Tidmarsh
Border widget now correctly synchronizes padding property
#jira UE-23070
Change 2758791 on 2015/11/09 by Joe.Tidmarsh
Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)
#jira UE-21623
#1608
#rb Simon.Tovey, Bruce.Nesbit
Change 2758813 on 2015/11/09 by Joe.Tidmarsh
UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation.
[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
#jira UE-22921
Change 2759234 on 2015/11/09 by Nick.Darnell
Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.
#codereview Matt.Kuhlenschmidt, Bob.Tellez
Change 2760954 on 2015/11/10 by Nick.Darnell
Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do.
#jira UE-23118
Change 2761129 on 2015/11/10 by Nick.Darnell
Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.
Change 2761391 on 2015/11/10 by Alexis.Matte
jira UE-20281 and UE-22259
Fbx scene Re-import workflow
- First draft of the reimport workflow using a reimport asset in the content browser
#codereview nick.darnell
Change 2762323 on 2015/11/11 by Alexis.Matte
fix build compilation
Change 2762407 on 2015/11/11 by Jamie.Dale
UDataTable::SaveStructData now writes out dummy data when RowStruct is null
This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.
This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).
#jira UE-22789
Change 2762508 on 2015/11/11 by Nick.Darnell
UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.
Change 2763241 on 2015/11/11 by Nick.Darnell
Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.
#jira UE-20336
2015-12-12 08:54:23 -05:00
SlateRenderer - > MapVirtualScreenBuffer ( & ReadbackBuffers [ ReadbackBufferIndex ] ) ;
2014-06-24 12:11:51 -04:00
// Ping pong between buffers
ReadbackBufferIndex = ( ReadbackBufferIndex + 1 ) % 2 ;
}
}
else
{
// If our streaming service has stopped broadcasting for some reason, then we'll cancel our broadcast
StopBroadcastingEditor ( ) ;
}
}
}
void FEditorLiveStreaming : : BroadcastStatusCallback ( const FLiveStreamingStatus & Status )
{
TSharedPtr < SNotificationItem > Notification ( NotificationWeakPtr . Pin ( ) ) ;
if ( Notification . IsValid ( ) )
{
// Don't bother clobbering existing message with text about web cam starting/stopping, unless we're already broadcasting.
// We want to make sure people see the persistent text about login state.
if ( SubmittedVideoFrameCount > 0 | |
( Status . StatusType ! = FLiveStreamingStatus : : EStatusType : : WebCamStarted & &
Status . StatusType ! = FLiveStreamingStatus : : EStatusType : : WebCamStopped & &
Status . StatusType ! = FLiveStreamingStatus : : EStatusType : : WebCamTextureNotReady & &
2014-07-02 11:33:24 -04:00
Status . StatusType ! = FLiveStreamingStatus : : EStatusType : : WebCamTextureReady & &
Status . StatusType ! = FLiveStreamingStatus : : EStatusType : : ChatConnected & &
Status . StatusType ! = FLiveStreamingStatus : : EStatusType : : ChatDisconnected ) )
2014-06-24 12:11:51 -04:00
{
Notification - > SetText ( Status . CustomStatusDescription ) ;
}
}
else
{
// Only spawn a notification if we're actually still trying to broadcast, not if we're stopping broadcasting. We don't want
// to revive our notification that we intentionally expired.
if ( bIsBroadcasting )
{
FNotificationInfo Info ( Status . CustomStatusDescription ) ;
Info . FadeInDuration = 0.1f ;
Info . FadeOutDuration = 0.5f ;
Info . ExpireDuration = 1.5f ;
Info . bUseThrobber = false ;
Info . bUseSuccessFailIcons = true ;
Info . bUseLargeFont = true ;
Info . bFireAndForget = false ;
Info . bAllowThrottleWhenFrameRateIsLow = false ;
NotificationWeakPtr = FSlateNotificationManager : : Get ( ) . AddNotification ( Info ) ;
}
}
Notification = NotificationWeakPtr . Pin ( ) ;
if ( Notification . IsValid ( ) )
{
SNotificationItem : : ECompletionState State = SNotificationItem : : CS_Pending ;
if ( Status . StatusType = = FLiveStreamingStatus : : EStatusType : : Failure )
{
State = SNotificationItem : : CS_Fail ;
}
else if ( Status . StatusType = = FLiveStreamingStatus : : EStatusType : : BroadcastStarted | |
2014-07-02 11:33:24 -04:00
Status . StatusType = = FLiveStreamingStatus : : EStatusType : : WebCamStarted | |
Status . StatusType = = FLiveStreamingStatus : : EStatusType : : ChatConnected )
2014-06-24 12:11:51 -04:00
{
State = SNotificationItem : : CS_Success ;
}
Notification - > SetCompletionState ( State ) ;
}
// If the web cam just turned on, then we'll go ahead and show it
if ( Status . StatusType = = FLiveStreamingStatus : : EStatusType : : WebCamTextureReady )
{
2014-07-16 07:43:42 -04:00
bool bIsImageFlippedHorizontally = false ;
bool bIsImageFlippedVertically = false ;
UTexture2D * WebCamTexture = LiveStreamer - > GetWebCamTexture ( bIsImageFlippedHorizontally , bIsImageFlippedVertically ) ;
2014-06-24 12:11:51 -04:00
if ( ensure ( WebCamTexture ! = nullptr ) )
{
IMainFrameModule & MainFrameModule = FModuleManager : : LoadModuleChecked < IMainFrameModule > ( TEXT ( " MainFrame " ) ) ;
check ( MainFrameModule . IsWindowInitialized ( ) ) ;
auto RootWindow = MainFrameModule . GetParentWindow ( ) ;
check ( RootWindow . IsValid ( ) ) ;
2014-07-16 07:43:42 -04:00
// Allow the user to customize the image mirroring, too!
const auto & Settings = * GetDefault < UEditorLiveStreamingSettings > ( ) ;
if ( Settings . bMirrorWebCamImage )
{
bIsImageFlippedHorizontally = ! bIsImageFlippedHorizontally ;
}
2014-06-24 12:11:51 -04:00
// How many pixels from the edge of the main frame window to where the broadcast status window appears
const int WindowBorderPadding = 50 ;
// @todo livestream: Currently this window is not created as "topmost". We don't really want it to be OS-topmost, but we do want it to be the most
// topmost "regular" window in our application (not on top of tooltips, etc.)
// Create a window that will show the web cam video feed
BroadcastStatusWindow = SNew ( SWindow )
. Title ( LOCTEXT ( " StreamingWindowTitle " , " Web Camera " ) )
. ClientSize ( FVector2D ( WebCamTexture - > GetSizeX ( ) , WebCamTexture - > GetSizeY ( ) ) )
. ScreenPosition ( FVector2D (
RootWindow - > GetRectInScreen ( ) . Right - WebCamTexture - > GetSizeX ( ) - WindowBorderPadding ,
RootWindow - > GetRectInScreen ( ) . Top + WindowBorderPadding ) )
// @todo livestream: Ideally the user could freely resize the window, but it gets a bit tricky to preserve the web cam aspect. Plus, we don't really like how letterboxing/columnboxing looks with this.
. SizingRule ( ESizingRule : : FixedSize )
. AutoCenter ( EAutoCenter : : None )
. bDragAnywhere ( true )
. SupportsMaximize ( true )
. SupportsMinimize ( true )
. FocusWhenFirstShown ( false )
. ActivateWhenFirstShown ( false )
. SaneWindowPlacement ( false ) ;
WebCamDynamicImageBrush = MakeShareable ( new FSlateDynamicImageBrush (
WebCamTexture ,
FVector2D ( WebCamTexture - > GetSizeX ( ) , WebCamTexture - > GetSizeY ( ) ) ,
WebCamTexture - > GetFName ( ) ) ) ;
2014-07-16 07:43:42 -04:00
// If the web cam image is coming in flipped, we'll apply mirroring to the Slate brush
if ( bIsImageFlippedHorizontally & & bIsImageFlippedVertically )
{
WebCamDynamicImageBrush - > Mirroring = ESlateBrushMirrorType : : Both ;
}
else if ( bIsImageFlippedHorizontally )
{
WebCamDynamicImageBrush - > Mirroring = ESlateBrushMirrorType : : Horizontal ;
}
else if ( bIsImageFlippedVertically )
{
WebCamDynamicImageBrush - > Mirroring = ESlateBrushMirrorType : : Vertical ;
}
2014-06-24 12:11:51 -04:00
// @todo livestream: Currently if the user closes the window, the camera is deactivated and it doesn't turn back on unless the broadcast is restarted. We could allow the camera to be reactivated though.
BroadcastStatusWindow - > SetOnWindowClosed (
FOnWindowClosed : : CreateStatic ( [ ] ( const TSharedRef < SWindow > & Window , FEditorLiveStreaming * This )
{
// User closed the broadcast status window, so go ahead and shut down the web cam
This - > LiveStreamer - > StopWebCam ( ) ;
This - > BroadcastStatusWindow . Reset ( ) ;
This - > WebCamDynamicImageBrush . Reset ( ) ;
} ,
this ) ) ;
BroadcastStatusWindow - > SetContent (
SNew ( SImage )
. Image ( WebCamDynamicImageBrush . Get ( ) )
) ;
FSlateApplication : : Get ( ) . AddWindowAsNativeChild (
BroadcastStatusWindow . ToSharedRef ( ) ,
RootWindow . ToSharedRef ( ) ) ;
}
}
else if ( Status . StatusType = = FLiveStreamingStatus : : EStatusType : : WebCamTextureNotReady )
{
CloseBroadcastStatusWindow ( ) ;
}
}
void FEditorLiveStreaming : : CloseBroadcastStatusWindow ( )
{
if ( BroadcastStatusWindow . IsValid ( ) )
{
FSlateApplication : : Get ( ) . DestroyWindowImmediately ( BroadcastStatusWindow . ToSharedRef ( ) ) ;
BroadcastStatusWindow . Reset ( ) ;
WebCamDynamicImageBrush . Reset ( ) ;
}
}
2014-07-02 11:33:24 -04:00
void FEditorLiveStreaming : : OnChatMessage ( const FText & UserName , const FText & ChatMessage )
{
// @todo livestream: Currently no chat UI is supported in the editor
}
2014-06-24 12:11:51 -04:00
# undef LOCTEXT_NAMESPACE