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UnrealEngineUWP/Engine/Source/Developer/SuperSearch/Private/SuperSearchModule.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "SuperSearchPrivatePCH.h"
#include "SSuperSearch.h"
IMPLEMENT_MODULE( FSuperSearchModule,SuperSearch );
namespace SuperSearchModule
{
static const FName FNameSuperSearchApp = FName(TEXT("SuperSearchApp"));
}
FSearchEntry * FSearchEntry::MakeCategoryEntry(const FString & InTitle)
{
FSearchEntry * SearchEntry = new FSearchEntry();
SearchEntry->Title = InTitle;
SearchEntry->bCategory = true;
return SearchEntry;
}
void FSuperSearchModule::StartupModule()
{
}
void FSuperSearchModule::ShutdownModule()
{
}
TSharedRef< SWidget > FSuperSearchModule::MakeSearchBox(TSharedPtr< SEditableTextBox >& OutExposedEditableTextBox, const FString& ConfigFilename, const TOptional<const FSearchBoxStyle*> InStyle, const TOptional<const FComboBoxStyle*> InSearchEngineStyle) const
{
ESearchEngine CurrentSearchEngine = ESearchEngine::Google;
int32 SearchEngineInt;
if ( GConfig->GetInt(TEXT("SuperSearch"), TEXT("SearchEngine"), SearchEngineInt, ConfigFilename) )
{
CurrentSearchEngine = (ESearchEngine)SearchEngineInt;
}
TSharedRef< SSuperSearchBox > NewSearchBox =
SNew(SSuperSearchBox)
.Style(InStyle)
.SearchEngineComboBoxStyle(InSearchEngineStyle)
.SearchEngine(CurrentSearchEngine)
.OnSearchEngineChanged_Lambda(
[=] (ESearchEngine NewSearchEngine)
{
GConfig->SetInt(TEXT("SuperSearch"), TEXT("SearchEngine"), (int32)NewSearchEngine, ConfigFilename);
GConfig->Flush(false, ConfigFilename);
});
OutExposedEditableTextBox = NewSearchBox->GetEditableTextBox();
return NewSearchBox;
}