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UnrealEngineUWP/Engine/Source/Developer/Mac/MacServerTargetPlatform/Private/MacServerTargetPlatformModule.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
MacServerTargetPlatformModule.cpp: Implements the FMacServerTargetPlatformModule class.
=============================================================================*/
#include "MacServerTargetPlatformPrivatePCH.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Mac target platform (without editor).
*/
class FMacServerTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FMacServerTargetPlatformModule( )
{
Singleton = NULL;
}
virtual ITargetPlatform* GetTargetPlatform( ) override
{
if (Singleton == NULL)
{
Singleton = new TGenericMacTargetPlatform<false, true, false>();
}
return Singleton;
}
};
IMPLEMENT_MODULE(FMacServerTargetPlatformModule, MacServerTargetPlatform);