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UnrealEngineUWP/Engine/Source/Developer/AllDesktopTargetPlatform/Private/AllDesktopTargetPlatformModule.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "AllDesktopTargetPlatformPrivatePCH.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for a generic target platform for desktop platforms
*/
class FAllDesktopTargetPlatformModule : public ITargetPlatformModule
{
public:
/**
* Destructor.
*/
FAllDesktopTargetPlatformModule()
{
Singleton = NULL;
}
public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform() override
{
if (Singleton == NULL)
{
Singleton = new FAllDesktopTargetPlatform();
}
return Singleton;
}
// End ITargetPlatformModule interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE( FAllDesktopTargetPlatformModule, AllDesktopTargetPlatform);