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UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/TestModuleRules.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using System.IO;
namespace UnrealBuildTool
{
/// <summary>
/// ModuleRules extension for low level tests.
/// </summary>
public class TestModuleRules : ModuleRules
{
/// <summary>
/// Associated tested module of this test module.
/// </summary>
public ModuleRules TestedModule { get; private set; }
/// <summary>
/// Constructs a TestModuleRules object with an associated tested module.
/// </summary>
public TestModuleRules(ModuleRules TestedModule) : base(new ReadOnlyTargetRules(TestedModule.Target.TestTarget))
{
this.TestedModule = TestedModule;
Name = TestedModule.Name + "Tests";
if (!string.IsNullOrEmpty(TestedModule.ShortName))
{
ShortName = TestedModule.ShortName + "Tests";
}
File = FileReference.Combine(UnrealBuildTool.EngineSourceDirectory, "UnrealBuildTool", "Configuration", "TestModuleRules.cs");
Directory = DirectoryReference.Combine(TestedModule.Directory, "Tests");
Context = TestedModule.Context;
PCHUsage = PCHUsageMode.NoPCHs;
PrecompileForTargets = PrecompileTargetsType.None;
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.Platform == UnrealTargetPlatform.Linux)
{
OptimizeCode = CodeOptimization.Never;
}
bAllowConfidentialPlatformDefines = true;
bLegalToDistributeObjectCode = true;
// Required false for catch.hpp
bUseUnity = false;
// Disable exception handling so that tests can assert for exceptions
bEnableObjCExceptions = false;
bEnableExceptions = false;
string SetupFile = Path.Combine("Private", "setup.cpp");
string TeardownFile = Path.Combine("Private", "teardown.cpp");
if (System.IO.File.Exists(Path.Combine(Directory.ToString(), SetupFile)))
{
BuildOrderSettings.AddBuildOrderOverride(SetupFile, SourceFileBuildOrder.First);
}
if (System.IO.File.Exists(Path.Combine(Directory.ToString(), TeardownFile)))
{
BuildOrderSettings.AddBuildOrderOverride(TeardownFile, SourceFileBuildOrder.Last);
}
PrivateDependencyModuleNames.AddRange(TestedModule.PrivateDependencyModuleNames);
if (!PrivateDependencyModuleNames.Contains("LowLevelTestsRunner"))
{
PrivateDependencyModuleNames.Add("LowLevelTestsRunner");
}
// Tests can refer to tested module's Public and Private paths
string ModulePublicDir = Path.Combine(TestedModule.ModuleDirectory, "Public");
if (System.IO.Directory.Exists(ModulePublicDir))
{
PublicIncludePaths.Add(ModulePublicDir);
}
string ModulePrivateDir = Path.Combine(TestedModule.ModuleDirectory, "Private");
if (System.IO.Directory.Exists(ModulePrivateDir))
{
PrivateIncludePaths.Add(ModulePrivateDir);
}
// Platforms specific setup
if (Target.Platform == UnrealTargetPlatform.Android)
{
PublicDefinitions.Add("CATCH_CONFIG_NOSTDOUT");
}
}
}
}