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60 lines
1.0 KiB
C++
60 lines
1.0 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TestCommon/Initialization.h"
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void InitAllThreadPoolsEditorEx(bool MultiThreaded)
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{
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#if WITH_EDITOR
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InitEditorThreadPools();
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#endif // WITH_EDITOR
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InitAllThreadPools(MultiThreaded);
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}
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void InitOutputDevicesEx()
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{
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#if WITH_APPLICATION_CORE
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InitOutputDevicesAppCore();
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#else
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InitOutputDevices();
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#endif
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}
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void InitStats()
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{
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#if STATS
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FThreadStats::StartThread();
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#endif // #if STATS
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}
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void InitAll(bool bAllowLogging, bool bMultithreaded)
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{
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InitCommandLine(bAllowLogging);
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InitAllThreadPools(bMultithreaded);
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#if WITH_ENGINE
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InitAsyncQueues();
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#endif // WITH_ENGINE
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InitTaskGraph();
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InitOutputDevices();
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#if WITH_ENGINE
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InitRendering();
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#endif // WITH_ENGINE
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#if WITH_EDITOR
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InitDerivedDataCache();
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InitSlate();
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InitForWithEditorOnlyData();
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InitEditor();
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#endif // WITH_EDITOR
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#if WITH_COREUOBJECT
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InitCoreUObject();
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#endif
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}
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void CleanupAll()
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{
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#if WITH_COREUOBJECT
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CleanupCoreUObject();
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#endif
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CleanupAllThreadPools();
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CleanupTaskGraph();
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}
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