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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundArrayNodes.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundArrayNodes.h"
#define LOCTEXT_NAMESPACE "MetasoundFrontend"
namespace Metasound
{
namespace MetasoundArrayNodesPrivate
{
FNodeClassMetadata CreateArrayNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName{FName("Array"), InOperatorName, InDataTypeName},
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ METASOUND_LOCTEXT("ArrayCategory", "Array") },
{ METASOUND_LOCTEXT("MetasoundArrayKeyword", "Array") },
FNodeDisplayStyle{}
};
return Metadata;
}
}
namespace ArrayNodeVertexNames
{
/* Input Vertx Names */
const FVertexName& GetInputArrayName()
{
static const FVertexName Name = TEXT("Array");
return Name;
}
const FVertexName& GetInputLeftArrayName()
{
static const FVertexName Name = TEXT("Left Array");
return Name;
}
const FVertexName& GetInputRightArrayName()
{
static const FVertexName Name = TEXT("Right Array");
return Name;
}
const FVertexName& GetInputTriggerName()
{
static const FVertexName Name = TEXT("Trigger");
return Name;
}
const FVertexName& GetInputIndexName()
{
static const FVertexName Name = TEXT("Index");
return Name;
}
const FVertexName& GetInputStartIndexName()
{
static const FVertexName Name = TEXT("Start Index");
return Name;
}
const FVertexName& GetInputEndIndexName()
{
static const FVertexName Name = TEXT("End Index");
return Name;
}
const FVertexName& GetInputValueName()
{
static const FVertexName Name = TEXT("Value");
return Name;
}
/* Output Vertex Names */
const FVertexName& GetOutputNumName()
{
static const FVertexName Name = TEXT("Num");
return Name;
}
const FVertexName& GetOutputValueName()
{
static const FVertexName Name = TEXT("Element");
return Name;
}
const FVertexName& GetOutputArrayName()
{
static const FVertexName Name = TEXT("Array");
return Name;
}
}
}
#undef LOCTEXT_NAMESPACE