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UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Private/VirtualShadowMapVisualizationMenuCommands.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "VirtualShadowMapVisualizationMenuCommands.h"
#include "VirtualShadowMapVisualizationData.h"
#include "Containers/UnrealString.h"
#include "Framework/Commands/InputChord.h"
#include "Materials/Material.h"
#include "Internationalization/Text.h"
#include "Templates/Function.h"
#include "EditorStyleSet.h"
#include "EditorViewportClient.h"
int32 GVirtualShadowMapVisualizeAdvanced = 0;
static FAutoConsoleVariableRef CVarVirtualShadowMapVisualizeAdvanced(
TEXT("r.Shadow.Virtual.Visualize.Advanced"),
GVirtualShadowMapVisualizeAdvanced,
TEXT("")
);
#define LOCTEXT_NAMESPACE "VirtualShadowMapVisualizationMenuCommands"
FVirtualShadowMapVisualizationMenuCommands::FVirtualShadowMapVisualizationMenuCommands()
: TCommands<FVirtualShadowMapVisualizationMenuCommands>
(
TEXT("VirtualShadowMapVisualizationMenu"), // Context name for fast lookup
NSLOCTEXT("Contexts", "VirtualShadowMapVisualizationMenu", "VirtualShadowMa Visualization"), // Localized context name for displaying
NAME_None, // Parent context name.
FEditorStyle::GetStyleSetName() // Icon Style Set
),
CommandMap()
{
}
void FVirtualShadowMapVisualizationMenuCommands::BuildCommandMap()
{
const FVirtualShadowMapVisualizationData& VisualizationData = GetVirtualShadowMapVisualizationData();
const FVirtualShadowMapVisualizationData::TModeMap& ModeMap = VisualizationData.GetModeMap();
CommandMap.Empty();
for (FVirtualShadowMapVisualizationData::TModeMap::TConstIterator It = ModeMap.CreateConstIterator(); It; ++It)
{
const FVirtualShadowMapVisualizationData::FModeRecord& Entry = It.Value();
FVirtualShadowMapVisualizationRecord& Record = CommandMap.Add(Entry.ModeName, FVirtualShadowMapVisualizationRecord());
Record.Name = Entry.ModeName;
Record.Command = FUICommandInfoDecl(
this->AsShared(),
Entry.ModeName,
Entry.ModeText,
Entry.ModeDesc)
.UserInterfaceType(EUserInterfaceActionType::RadioButton)
.DefaultChord(FInputChord());
switch (Entry.ModeType)
{
default:
case FVirtualShadowMapVisualizationData::FModeType::ProjectionStandard:
Record.Type = FVirtualShadowMapVisualizationType::ProjectionStandard;
break;
case FVirtualShadowMapVisualizationData::FModeType::ProjectionAdvanced:
Record.Type = FVirtualShadowMapVisualizationType::ProjectionAdvanced;
break;
case FVirtualShadowMapVisualizationData::FModeType::DebugStandard:
Record.Type = FVirtualShadowMapVisualizationType::DebugStandard;
break;
}
}
}
void FVirtualShadowMapVisualizationMenuCommands::BuildVisualisationSubMenu(FMenuBuilder& Menu)
{
const bool bShowAdvanced = GVirtualShadowMapVisualizeAdvanced != 0;
const FVirtualShadowMapVisualizationMenuCommands& Commands = FVirtualShadowMapVisualizationMenuCommands::Get();
if (Commands.IsPopulated())
{
Menu.BeginSection("LevelViewportVirtualShadowMapVisualizationMode", LOCTEXT("VirtualShadowMapVisualizationHeader", "Visualization Mode"));
Commands.AddCommandTypeToMenu(Menu, FVirtualShadowMapVisualizationType::ProjectionStandard);
if (bShowAdvanced)
{
Menu.AddMenuSeparator();
Commands.AddCommandTypeToMenu(Menu, FVirtualShadowMapVisualizationType::ProjectionAdvanced);
}
//Menu.AddMenuSeparator();
//Commands.AddCommandTypeToMenu(Menu, FVirtualShadowMapVisualizationType::DebugStandard);
Menu.EndSection();
}
}
bool FVirtualShadowMapVisualizationMenuCommands::AddCommandTypeToMenu(FMenuBuilder& Menu, const FVirtualShadowMapVisualizationType Type) const
{
bool bAddedCommands = false;
const TVirtualShadowMapVisualizationModeCommandMap& Commands = CommandMap;
for (TCommandConstIterator It = CreateCommandConstIterator(); It; ++It)
{
const FVirtualShadowMapVisualizationRecord& Record = It.Value();
if (Record.Type == Type)
{
Menu.AddMenuEntry(Record.Command, NAME_None, Record.Command->GetLabel());
bAddedCommands = true;
}
}
return bAddedCommands;
}
FVirtualShadowMapVisualizationMenuCommands::TCommandConstIterator FVirtualShadowMapVisualizationMenuCommands::CreateCommandConstIterator() const
{
return CommandMap.CreateConstIterator();
}
void FVirtualShadowMapVisualizationMenuCommands::RegisterCommands()
{
BuildCommandMap();
}
void FVirtualShadowMapVisualizationMenuCommands::BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const
{
// Map Virtual shadow map visualization mode actions
for (FVirtualShadowMapVisualizationMenuCommands::TCommandConstIterator It = FVirtualShadowMapVisualizationMenuCommands::Get().CreateCommandConstIterator(); It; ++It)
{
const FVirtualShadowMapVisualizationMenuCommands::FVirtualShadowMapVisualizationRecord& Record = It.Value();
CommandList.MapAction(
Record.Command,
FExecuteAction::CreateStatic<const TSharedPtr<FEditorViewportClient>&>(&FVirtualShadowMapVisualizationMenuCommands::ChangeVirtualShadowMapVisualizationMode, Client, Record.Name),
FCanExecuteAction(),
FIsActionChecked::CreateStatic<const TSharedPtr<FEditorViewportClient>&>(&FVirtualShadowMapVisualizationMenuCommands::IsVirtualShadowMapVisualizationModeSelected, Client, Record.Name)
);
}
}
void FVirtualShadowMapVisualizationMenuCommands::ChangeVirtualShadowMapVisualizationMode(const TSharedPtr<FEditorViewportClient>& Client, FName InName)
{
check(Client.IsValid());
Client->ChangeVirtualShadowMapVisualizationMode(InName);
}
bool FVirtualShadowMapVisualizationMenuCommands::IsVirtualShadowMapVisualizationModeSelected(const TSharedPtr<FEditorViewportClient>& Client, FName InName)
{
check(Client.IsValid());
return Client->IsVirtualShadowMapVisualizationModeSelected(InName);
}
#undef LOCTEXT_NAMESPACE