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UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/LogVisualizerSettings.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LogVisualizer.h"
#include "Misc/CoreMisc.h"
#include "LogVisualizerSettings.h"
#if WITH_EDITOR
#include "Editor/EditorEngine.h"
#include "ISettingsModule.h"
#include "GeometryEdMode.h"
#include "UnrealEdMisc.h"
#endif // WITH_EDITOR
ULogVisualizerSettings::ULogVisualizerSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
TrivialLogsThreshold = 1;
DefaultCameraDistance = 150;
bSearchInsideLogs = true;
GraphsBackgroundColor = FColor(0, 0, 0, 70);
bResetDataWithNewSession = false;
bDrawExtremesOnGraphs = false;
}
#if WITH_EDITOR
void ULogVisualizerSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
if (!FUnrealEdMisc::Get().IsDeletePreferences())
{
SaveConfig();
}
SettingChangedEvent.Broadcast(Name);
}
#endif