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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/CoreUObject.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CoreUObject : ModuleRules
{
public CoreUObject(TargetInfo Target)
{
SharedPCHHeaderFile = "Runtime/CoreUObject/Public/CoreUObject.h";
PrivateIncludePaths.Add("Runtime/CoreUObject/Private");
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TargetPlatform",
"CookingStats",
}
);
PublicDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
}
}