2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-11-14 18:23:41 -05:00
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#pragma once
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#include "BlueprintConnectionDrawingPolicy.h"
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/////////////////////////////////////////////////////
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// FAnimGraphConnectionDrawingPolicy
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// This class draws the connections for an UEdGraph with an animation schema
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class FAnimGraphConnectionDrawingPolicy : public FKismetConnectionDrawingPolicy
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{
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public:
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// Constructor
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FAnimGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
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// FKismetConnectionDrawingPolicy interface
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virtual bool TreatWireAsExecutionPin(UEdGraphPin* InputPin, UEdGraphPin* OutputPin) const override;
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virtual void BuildExecutionRoadmap() override;
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virtual void DetermineStyleOfExecWire(float& Thickness, FLinearColor& WireColor, bool& bDrawBubbles, const FTimePair& Times) override;
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// End of FKismetConnectionDrawingPolicy interface
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};
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