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UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/Private/NativeCodeGenCommandlineParams.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/** */
struct FNativeCodeGenCommandlineParams
{
public:
static const FString HelpMessage;
public:
FNativeCodeGenCommandlineParams(const TArray<FString>& CommandlineSwitches);
public:
bool bHelpRequested : 1;
TArray<FString> WhiteListedAssetPaths;
TArray<FString> BlackListedAssetPaths;
FString OutputDir;
FString PluginName;
FString ManifestFilePath;
bool bWipeRequested : 1;
bool bPreviewRequested : 1;
};