2019-12-26 15:33:43 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class DistCurveEditor : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public DistCurveEditor(ReadOnlyTargetRules Target) : base(Target)
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2014-03-14 14:13:41 -04:00
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{
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2023-02-21 17:19:34 -05:00
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PublicIncludePathModuleNames.Add("UnrealEd");
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2014-03-14 14:13:41 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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2014-08-27 20:35:19 -04:00
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"AppFramework",
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2014-03-14 14:13:41 -04:00
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"Core",
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"CoreUObject",
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"Engine",
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2023-06-07 13:46:24 -04:00
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"RenderCore",
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"InputCore",
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2014-03-14 14:13:41 -04:00
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"Slate",
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2014-04-26 15:07:24 -04:00
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"SlateCore",
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2014-03-14 14:13:41 -04:00
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"LevelEditor",
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2020-08-14 13:24:16 -04:00
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"EditorFramework",
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2014-03-14 14:13:41 -04:00
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"UnrealEd"
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}
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2014-04-26 15:07:24 -04:00
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);
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2014-03-14 14:13:41 -04:00
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"PropertyEditor"
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}
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2014-04-26 15:07:24 -04:00
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);
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2014-03-14 14:13:41 -04:00
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}
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}
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