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UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/SessionFrontend.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SessionFrontend : ModuleRules
{
public SessionFrontend(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"EditorStyle",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"SessionServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"InputCore",
// @todo gmp: remove these dependencies by making the session front-end extensible
"AutomationWindow",
"ScreenShotComparison",
"ScreenShotComparisonTools",
"Profiler",
"TargetPlatform",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"TargetDeviceServices",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/SessionFrontend/Private",
"Developer/SessionFrontend/Private/Models",
"Developer/SessionFrontend/Private/Widgets",
"Developer/SessionFrontend/Private/Widgets/Browser",
"Developer/SessionFrontend/Private/Widgets/Console",
}
);
}
}