Files
UnrealEngineUWP/Engine/Source/Developer/TextureBuild/TextureBuild.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureBuild : ModuleRules
{
public TextureBuild(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"DerivedDataCache",
"ImageCore",
"ImageWrapper",
"TextureBuildUtilities",
"TextureCompressor",
"TextureFormat",
});
}
}