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UnrealEngineUWP/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Private/ClothConfigBase.cpp

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Updating copyright for Engine Runtime. #rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
#UE4 Add many missing copyrights #ROBOMERGE-SOURCE: CL 9395652 via CL 9402665 #ROBOMERGE-BOT: (v456-9359915) [CL 9402691 by bob tellez in Main branch]
2019-10-03 13:36:51 -04:00
Rename ClothConfig files to ClothConfigBase in line with the class name definition. #rb Benn.Gallagher [FYI] Jaco.VanDyk #ROBOMERGE-SOURCE: CL 9969464 via CL 9969468 #ROBOMERGE-BOT: (v560-9963197) [CL 9969469 by kriss gossart in Main branch]
2019-11-04 12:47:03 -05:00
#include "ClothConfigBase.h"
Copy from //Fortnite/Dev-Physics #rb none #ROBOMERGE-OWNER: michael.lentine #ROBOMERGE-AUTHOR: michael.lentine #ROBOMERGE-SOURCE: CL 9374650 via CL 9374665 #ROBOMERGE-BOT: (v456-9359915) [CL 9385990 by michael lentine in Main branch]
2019-10-02 17:27:26 -04:00
UClothConfigBase::UClothConfigBase()
{}
UClothConfigBase::~UClothConfigBase()
{}
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