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UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserServer/UnrealMultiUserServer.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealMultiUserServer : ModuleRules
{
public UnrealMultiUserServer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Concert",
"TraceInsights",
"ApplicationCore", // for LaunchEngineLoop.cpp dependency
"Projects", // for LaunchEngineLoop.cpp dependency
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"ConcertSyncCore",
"ConcertSyncServer",
"MultiUserServer",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ConcertSyncServer",
"MultiUserServer"
}
);
}
}