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UnrealEngineUWP/Engine/Source/Developer/Virtualization/Private/VirtualizationSourceControlUtilities.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Virtualization/VirtualizationSystem.h"
namespace UE::Virtualization::Experimental
{
class FVirtualizationSourceControlUtilities : public IVirtualizationSourceControlUtilities
{
public:
FVirtualizationSourceControlUtilities() = default;
~FVirtualizationSourceControlUtilities() = default;
private:
/**
* Wrapper call around SyncPayloadSidecarFileInternal which will either call it directly
* or attempt to marshal it to the main thread if needed
*/
virtual bool SyncPayloadSidecarFile(const FPackagePath& PackagePath) override;
/** Effectively the override of IVirtualizationSourceControlUtilities::SyncPayloadSidecarFile */
bool SyncPayloadSidecarFileInternal(const FPackagePath& PackagePath);
};
} // namespace UE::Virtualization::Experimental