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// Copyright Epic Games, Inc. All Rights Reserved.
# include "Internationalization/Text.h"
# include "MetasoundFacade.h"
# include "MetasoundExecutableOperator.h"
# include "MetasoundNodeRegistrationMacro.h"
# include "MetasoundPrimitives.h"
# include "MetasoundStandardNodesNames.h"
# include "MetasoundStandardNodesCategories.h"
# include "DSP/Dsp.h"
# include "MetasoundParamHelper.h"
# define LOCTEXT_NAMESPACE "MetasoundStandardNodes_DecibelsToLinearGain"
namespace Metasound
{
namespace DecibelsToLinearGainVertexNames
{
METASOUND_PARAM ( InputDecibelGain , " Decibels " , " Input logarithmic (dB) gain. " ) ;
METASOUND_PARAM ( OutputLinearGain , " Linear Gain " , " Output corresponding linear gain. " ) ;
}
class FDecibelsToLinearGainOperator : public TExecutableOperator < FDecibelsToLinearGainOperator >
{
public :
static const FNodeClassMetadata & GetNodeInfo ( ) ;
static const FVertexInterface & GetVertexInterface ( ) ;
static TUniquePtr < IOperator > CreateOperator ( const FCreateOperatorParams & InParams , FBuildErrorArray & OutErrors ) ;
FDecibelsToLinearGainOperator ( const FOperatorSettings & InSettings , const FFloatReadRef & InDecibelGain ) ;
virtual FDataReferenceCollection GetInputs ( ) const override ;
virtual FDataReferenceCollection GetOutputs ( ) const override ;
void Execute ( ) ;
private :
// The input dB value
FFloatReadRef DecibelGainInput ;
// The output linear gain
FFloatWriteRef LinearGainOutput ;
} ;
FDecibelsToLinearGainOperator : : FDecibelsToLinearGainOperator ( const FOperatorSettings & InSettings , const FFloatReadRef & InDecibelGain )
: DecibelGainInput ( InDecibelGain )
, LinearGainOutput ( FFloatWriteRef : : CreateNew ( Audio : : ConvertToLinear ( * InDecibelGain ) ) )
{
}
FDataReferenceCollection FDecibelsToLinearGainOperator : : GetInputs ( ) const
{
using namespace DecibelsToLinearGainVertexNames ;
FDataReferenceCollection InputDataReferences ;
InputDataReferences . AddDataReadReference ( METASOUND_GET_PARAM_NAME ( InputDecibelGain ) , DecibelGainInput ) ;
return InputDataReferences ;
}
FDataReferenceCollection FDecibelsToLinearGainOperator : : GetOutputs ( ) const
{
using namespace DecibelsToLinearGainVertexNames ;
FDataReferenceCollection OutputDataReferences ;
OutputDataReferences . AddDataReadReference ( METASOUND_GET_PARAM_NAME ( OutputLinearGain ) , LinearGainOutput ) ;
return OutputDataReferences ;
}
void FDecibelsToLinearGainOperator : : Execute ( )
{
* LinearGainOutput = Audio : : ConvertToLinear ( * DecibelGainInput ) ;
}
const FVertexInterface & FDecibelsToLinearGainOperator : : GetVertexInterface ( )
{
using namespace DecibelsToLinearGainVertexNames ;
static const FVertexInterface Interface (
FInputVertexInterface (
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TInputDataVertex < float > ( METASOUND_GET_PARAM_NAME_AND_METADATA ( InputDecibelGain ) , 0.0f )
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) ,
FOutputVertexInterface (
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TOutputDataVertex < float > ( METASOUND_GET_PARAM_NAME_AND_METADATA ( OutputLinearGain ) )
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)
) ;
return Interface ;
}
const FNodeClassMetadata & FDecibelsToLinearGainOperator : : GetNodeInfo ( )
{
auto InitNodeInfo = [ ] ( ) - > FNodeClassMetadata
{
const FName DataTypeName = GetMetasoundDataTypeName < float > ( ) ;
const FName OperatorName = TEXT ( " Decibels to Linear Gain " ) ;
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const FText NodeDisplayName = METASOUND_LOCTEXT ( " Metasound_DecibelsToLinearGainName " , " Decibels to Linear Gain " ) ;
const FText NodeDescription = METASOUND_LOCTEXT ( " Metasound_DecibelsToLinearGainDescription " , " Converts a logarithmic (dB) gain value to a linear gain value. " ) ;
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FNodeClassMetadata Info ;
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Info . ClassName = { StandardNodes : : Namespace , OperatorName , DataTypeName } ;
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Info . MajorVersion = 1 ;
Info . MinorVersion = 0 ;
Info . DisplayName = NodeDisplayName ;
Info . Description = NodeDescription ;
Info . Author = PluginAuthor ;
Info . PromptIfMissing = PluginNodeMissingPrompt ;
Info . DefaultInterface = GetVertexInterface ( ) ;
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Info . CategoryHierarchy . Emplace ( NodeCategories : : Dynamics ) ;
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return Info ;
} ;
static const FNodeClassMetadata Info = InitNodeInfo ( ) ;
return Info ;
}
TUniquePtr < IOperator > FDecibelsToLinearGainOperator : : CreateOperator ( const FCreateOperatorParams & InParams , FBuildErrorArray & OutErrors )
{
using namespace DecibelsToLinearGainVertexNames ;
const FDataReferenceCollection & InputCollection = InParams . InputDataReferences ;
const FInputVertexInterface & InputInterface = GetVertexInterface ( ) . GetInputInterface ( ) ;
FFloatReadRef InDecibelGain = InputCollection . GetDataReadReferenceOrConstructWithVertexDefault < float > ( InputInterface , METASOUND_GET_PARAM_NAME ( InputDecibelGain ) , InParams . OperatorSettings ) ;
return MakeUnique < FDecibelsToLinearGainOperator > ( InParams . OperatorSettings , InDecibelGain ) ;
}
class METASOUNDSTANDARDNODES_API FDecibelsToLinearGainNode : public FNodeFacade
{
public :
/**
* Constructor used by the Metasound Frontend .
*/
FDecibelsToLinearGainNode ( const FNodeInitData & InitData )
: FNodeFacade ( InitData . InstanceName , InitData . InstanceID , TFacadeOperatorClass < FDecibelsToLinearGainOperator > ( ) )
{
}
} ;
METASOUND_REGISTER_NODE ( FDecibelsToLinearGainNode )
}
# undef LOCTEXT_NAMESPACE