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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/Analysis/MetasoundFrontendAnalyzerView.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Analysis/MetasoundFrontendAnalyzerView.h"
#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
#include "Analysis/MetasoundFrontendVertexAnalyzerEnvelopeFollower.h"
#include "Analysis/MetasoundFrontendGraphAnalyzer.h"
#include "Math/UnrealMathUtility.h"
#include "MetasoundAssetBase.h"
#include "MetasoundFrontendController.h"
#include "MetasoundOperatorSettings.h"
#include "Templates/Function.h"
namespace Metasound
{
namespace Frontend
{
FMetasoundAnalyzerView::FMetasoundAnalyzerView(const FOperatorSettings& InOperatorSettings, FAnalyzerAddress&& InAnalyzerAddress)
: AnalyzerAddress(MoveTemp(InAnalyzerAddress))
{
const FSendAddress SendAddress = AnalyzerAddress.ToSendAddress();
const FReceiverInitParams ReceiverParams { InOperatorSettings };
Receiver = FDataTransmissionCenter::Get().RegisterNewReceiver(SendAddress, ReceiverParams);
}
IReceiver& FMetasoundAnalyzerView::GetReceiverChecked()
{
check(Receiver.IsValid());
return *Receiver;
}
const IReceiver& FMetasoundAnalyzerView::GetReceiverChecked() const
{
check(Receiver.IsValid());
return *Receiver;
}
} // namespace Frontend
} // namespace Metasound