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UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeModule.cpp

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "MeshMergeModule.h"
#include "MeshMergeUtilities.h"
#include "Modules/ModuleManager.h"
#include "MeshMergeEditorExtensions.h"
#include "ToolMenus.h"
class FMeshMergeModule : public IMeshMergeModule
{
public:
virtual const IMeshMergeUtilities& GetUtilities() const override
{
return *dynamic_cast<const IMeshMergeUtilities*>(&Utilities);
}
virtual IMeshMergeUtilities& GetUtilities() override
{
return Utilities;
}
virtual void StartupModule() override
{
UToolMenus::RegisterStartupCallback(FSimpleMulticastDelegate::FDelegate::CreateRaw(this, &FMeshMergeModule::RegisterMenus));
}
virtual void ShutdownModule() override
{
UToolMenus::UnRegisterStartupCallback(this);
UToolMenus::UnregisterOwner(this);
}
protected:
FMeshMergeUtilities Utilities;
private:
void RegisterMenus()
{
FToolMenuOwnerScoped OwnerScoped(this);
FMeshMergeEditorExtensions::RegisterMenus();
}
};
IMPLEMENT_MODULE(FMeshMergeModule, MeshMergeUtilities);