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UnrealEngineUWP/Engine/Source/Runtime/InstallBundleManager/InstallBundleManager.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InstallBundleManager : ModuleRules
{
public InstallBundleManager(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Json"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Json"
}
);
}
}