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21 lines
369 B
C
21 lines
369 B
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Net/Core/Misc/ResizableCircularQueue.h"
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#include "UObject/CoreNet.h"
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namespace UE::Net::Private
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{
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struct FNetPredictionTestChannel
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{
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void Send(const FNetBitWriter& Writer);
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bool HasPendingData();
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FNetBitReader Receive();
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private:
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TResizableCircularQueue<FNetBitWriter> DataBuffer;
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};
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}
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