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UnrealEngineUWP/Engine/Source/Runtime/DatabaseSupport/Private/DatabaseSupport.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "DatabaseSupportPrivatePCH.h"
#include "DatabaseSupport.h"
class FDatabaseSupport : public IDatabaseSupport
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FDatabaseSupport, DatabaseSupport )
void FDatabaseSupport::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FDatabaseSupport::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}